12 September 2021

"Design & Tech: The Magic Of Design," Article 2

 

[This is the second installment of the AT special series on stage design and technology.  The design arts, whether scenic, sound, lighting, costume, make-up, wigs and hair, or any other design category, are wholly different from the other creative aspects of theater, namely writing, composing, acting, or directing.  The technical fields, which are often allied to the design arts, are even more dissimilar, reliant on such technological worlds as mechanics, computers, electronics, optics, textiles and needlework, and so on.  

[I took several design courses in grad school because I thought—and still think—that a knowledge of these arts can’t but help an actor or a director (which is where I thought I was heading) to do her or his job.  But the technical ends of the designers’ arts always eluded me.  It remains the field (not counting the business end of the business of show) about which I know the least—by a rather wide margin.

[That’s one reason that I decided to run this series of articles on my blog.  Of all the moving parts of theater, stage tech is the most like magic to me.  Ironically, the next article (below) is all about actual magicians (no, not the thaumaturgic kind) and how they’re contributing to theater.  

[Even though the nine articles in “The Magic Of Design” stand on their own, I recommend reading the whole series—which ROTters can do in any order—to familiarize yourselves with all the design and tech fields discussed.  Installment one, which was posted on 9 September, includes the editors’ introduction to the AT Special Section as well as Diep Tran’s article on productions especially conceived for put stage technology at their center.]

“SLEIGHT OF MIND”
by Zac Thompson 

[The second article in AT’s Special Section on design and tech, also from the July/August 2016 issue, was posted on the magazine’s website as “Stage Magicians: Good for More Than a Few Tricks” on 6 July 2016.  Thompson looks at some new ways that stage magicians are finding to use their illusions.]

Magicians are working in the theatre as dramatic artists. not mere tricksters—though they’re always good for a few tricks.

“Here’s what often happens when people decide they’re going to use magic in a show,” says Teller [stage name of Raymond Joseph Teller], the one-named illusionist best known as the silent partner in the duo Penn and Teller. “They get three quarters of the way through the production—they’ve built the set, they’ve blocked everything, and now they go, ‘You know, it’d be pretty good to have magic in here.’ And then they call some hapless person in—and I’ve been this hapless person on occasion—and say things like, ‘We think it would be really nice for him to be standing centerstage and just turn into an elf.’”

News flash: Magicians are no longer content to conjure rabbits. They want to be seen as legit theatre artists in their own right. And increasingly they’re getting that chance, being called on to weave magic into the texture of theatrical stories rather than asked to tack it on as an afterthought. More and more directors and playwrights are collaborating with magicians from the get-go. Some notable upcoming projects include The Magic Play by Andrew Hinderaker (receiving its world premiere at Goodman Theatre in Chicago, Oct. 21-Nov. 20 [2016]), and in New York producer Randy Weiner’s immersive theatre collaboration with Neil Patrick Harris, who in addition to being a triple-threat performer and seasoned awards-show host is also a skilled magician (the opening date will be in the fall; Harris is not slated to perform in the show). 

[Though there was considerable coverage of the Weiner-Harris collaboration in March-September 2016, including a casting notice in Backstage that listed the scheduled opening as May 2016, there was no coverage of a show presented by the duo.]

In most of these new efforts, the idea is to use well-executed tricks as a way to advance the narrative and reveal something about characters, rather than simply pulling off a cool effect for its own sake. In a collaboration on par with a director’s back-and-forth with set or costume designers, or a playwright’s conversation with a dramaturg, the magician becomes a fully integrated part of the creative team. The result might look like neither a straightforward naturalist play nor a traditional magic show, but a kind of hybrid that synthesizes the emotional openness of theatre with the awe evoked by a good illusionist.

Among those leading the way are Teller, who has collaborated with playwright/director Aaron Posner on two Shakespeare productions: a “supernatural horror thriller” version of Macbeth (first produced in 2008 at Folger Theatre in Washington, D.C.) and a take on The Tempest that calls to mind Depression-era carnivals and traveling tent shows (it first appeared at American ­Repertory Theater [Cambridge, Massachusetts] in 2014 and was restaged at Chicago Shakespeare Theater last fall).

In those productions, the supernatural elements called for in the text—floating daggers, magically appearing bloodstains, vanishing sprites, conjurers with the power to make things levitate, and so on—were achieved via sophisticated illusion design not typically seen in your average Shakespeare production.

“When a character is supposed to be baffled by blood on their hands or a floating dagger, usually one either doesn’t see the dagger or you see it being held by another actor who isn’t supposed to be visible to us,” explains Posner. The effects created by Teller, on the other hand, have “the capacity to put the audience in the same mental place as the character—baffled, confused, surprised, horrified.” That justification in the text itself was “really the thing that was compelling to us in harnessing magic not as a specialty act but to be integral to the storytelling,” says Posner.

As codirectors, Posner and Teller made a strong effort to create magic that was awe-inspiring but never gratuitous. The floating dagger appeared via a mirror trick, underscoring Macbeth’s increasing susceptibility and false appearances. In The Tempest, the nimbleness of the spirit Ariel was established thanks to actor Nate Dendy’s facility with sleight-of-hand card tricks. “We take all of our cues from what Shakespeare wrote,” says Teller.

At the same time, both men believe magic can help make Shakespeare more accessible for audiences. “We’re both deeply populist,” says Posner. The same might be said for the Bard himself, who, for all his high-flown poetry, could never resist thrilling the groundlings. In Act Three of The Tempest, for instance, a stage direction calls for a banquet to vanish “with a quaint device.”

As Teller points out, “What he’s saying is, ‘Please do a magic trick here.’”

The broad appeal of magic is one reason why it’s frequently used as a storytelling tool by the House Theatre of Chicago, a storefront troupe specializing in original, pop-tinged work and bold stagecraft. The company’s first production, in 2001, was Death and Harry Houdini, a biographical portrait of the famed escape artist, written and directed by Nathan Allen. The magic tricks were devised by company member Dennis Watkins, who also played Houdini. In the years since that first production, the House has remounted and revised the show several times, most recently this past May and June (the production will travel to Miami’s Adrienne Arsht Center in 2017).

For Allen, the power of a well-executed magic trick lies in the way it can unite audience members by surprising them all at the same time—which has extra significance in a communal art form like theatre. “When you are looking at other audience members who are sharing your sense of wonder, and you can see the gaping mouth on the other side of the stage, you share that moment of, ‘Oh my God! What?!’ We want it to be a social experience.”

He believes that unified feeling is easier to achieve in a small space, even if pulling off Houdini’s death-defying stunts in close quarters becomes extra difficult. “Certainly you will never see the Water Torture Cell done in closer proximity,” he says. “You just won’t. It’s challenging, but we don’t want to be bigger than 200 seats. We want to give people a sense of the epic in an intimate space.”

In Death and Harry Houdini, that challenge has fallen on Watkins, who has appeared in and designed magic for every incarnation of the show. He describes the process as an exercise in reverse engineering. Allen will tell Watkins what he wants to see the character of Houdini accomplish—walk on broken glass, make people disappear, escape from a tank of water he’s been lowered into upside down while hanging from ankle restraints—and it will be Watkins’s job to make it happen, often only a few feet from the audience and in the round. This is “never the way a magician would design things,” concedes Watkins, citing the illusionist’s tendency to let the performing space dictate the scale of the magic: card tricks for small rooms, for instance, or daring physical stunts for Vegas-style amphitheatres where distance is a magician’s best friend. “In the last production of Death and Harry Houdini,” Watkins recalls, “Nate said, ‘We want to put a levitation in the show.’ And immediately I go, ‘Nate, it’s not possible. Look at this room.’”

But two months later, Allen was able to convince Watkins to give it a try, and surprisingly it worked. Though Watkins (ever the magician) won’t give away the secret of how he pulled it off, he does attest that the performance was “one of the most naked performance situations where I’ve ever seen a levitation work. It stretched me to think there’s a lot more possible with storytelling and magic than I would have imagined.”

Another thing that expanded possibilities, says Watkins, was the bump in production values as the company proved popular with audiences and budgets grew (though still nowhere near the size of what you’d find in a large nonprofit or commercial theatre). It wasn’t always thus: In Death and Harry Houdini’s first production in 2001, the House couldn’t even afford a real Water Torture Cell, so they made do with a cardboard cutout.

“I hung from those ankle things you put on when you put a bar across your door and do exercises,” Watkins says, “and we raised a blue curtain to look like water.” It wasn’t until the show’s 2003 revival that an actual tank was brought onstage so that contemporary viewers might feel the same hold-your-breath suspense Houdini’s audiences felt (and yes, it’s filled with actual water).

That doesn’t mean Death and Harry Houdini is a magic show per se. Story comes first to the creative team, which meant paring the magic down to key moments and cutting whatever felt superfluous, however impressive it might look. A bit with magically appearing doves, introduced in 2003, was discarded in 2013—not because working with live animals is a pain in the neck (“though it is,” Watkins admits), but because it didn’t advance the story.

A useful later addition, by contrast, was a scene in which Houdini, as a child, watches his dying father get sawed in half by the Grim Reaper. Far from seeming extraneous, says Watkins, “The way it feels for an audience member is you’re watching a kid experience death for the first time. And it becomes something that’s emotionally compelling as well as awe-inspiring.”

Using theatre and storytelling techniques to add emotional resonance to magic tricks is also a strategy employed by San Francisco-based performer Christian Cagigal. “While I love just doing a trick sometimes,” he says, “when I’m doing a show I’m always trying to create a narrative, a cohesive piece of theatre.”

His solo shows include Obscura [2010]—an exploration of death, war, and the devil—told with close-up sleight of hand. Another piece, Now and at the Hour [2014], combines mind-reading tricks with the personal story of Cagigal’s father, a Vietnam vet with schizophrenia and PTSD. Beyond confounding the audience, the purpose of the show is to reflect on time, memory, and the mind.

Cagigal, who has theatre training and is a former member of the San Francisco Mime Troupe, likens his work to musical theatre, which also has two distinct yet interrelated entities: score and book. “Once upon a time in musicals, a loose plot strung together a bunch of pop songs,” he points out. “But then when you get to Sondheim—his mission is to push the story and character development through the song.” Cagigal aims for something similar in his work: magic that furthers a narrative, making both elements richer.

It’s not always an easy sell, especially with spectators inclined to approach magic as something to be dissected rather than enjoyed. “When I was doing a personal show like Now and at the Hour, I’m being vulnerable and open while sharing this piece of magic with someone onstage,” he says. “But sometimes, because it’s magic, they’re thinking to themselves, ‘This is a trick, so I won’t be fooled,’ and they won’t get with me on the same page. They’ll be antagonistic or funny during the routine. And I’m thinking, ‘Hey, I just opened up my soul to you! Don’t be a jerk!’”

But when it works, the moment of awe inspired by a successful illusion, like laughter for a good joke, can open minds that might otherwise stay closed. “Something that breaks up the trance in which we exist through our days can be a wonderful moment to digest a new idea. It’s the basis of all great art,” attests Cagigal.

Currently Cagigal is writing his own show about Houdini, though he plans to focus less on the magician’s famous stunts than on his early struggles to make a name for himself as a Jewish-­Hungarian immigrant in early-20th-century America. Cagigal sees contemporary resonances in Houdini’s defiance of instruments of authority, from straitjackets to supposedly impregnable jail cells, particularly in light of current protests against police misconduct. “Plus, every solo show is really about the person onstage,” admits Cagigal, who feels a personal connection to Houdini, as the son of immigrants (Cagigal’s father was born in Spain, his mother in El Salvador).

[Harry Houdini (né Erik Weisz, 1874-1926) was born in Budapest, Hungary, the son of rabbi Mayer Samuel Weisz (1829-1892) and Cecília Steiner (1841-1913). Houdini was the fourth of seven children (and the fourth of six sons).  The Weiszes arrived in the United States in 1878 and changed their name to Weiss, the German spelling, and Erik became Ehrich (nicknamed “Ehrie” or “Harry”).  

[The family lived in Appleton, Wisconsin, where his father served as a rabbi.  Mayer Weiss moved with Ehrich to New York City in 1887 and the boy began performing; he took the name Houdini in 1890 when he became a professional magician (after reading the autobiography of French magician Jean-Eugène Robert-Houdin, 1805-71, known as the father of the modern conjuring; Memoirs of Robert-Houdin, 1859 – trans. of Confidences d’un prestidigitateur, 1858).]

Andrew Hinderaker’s The Magic Play—which, after receiving its world premiere at the Goodman [October-November 2016], will appear at the Olney Theatre in Maryland next spring [April-May 2017]—isn’t about real-life figures. Instead, the playwright uses a fictional gifted magician to explore aspects of his own life, as well as broader themes like loss and heartbreak. “I have an uncle who passed a few years back who was a fantastic set designer and amateur magician,” Hinderaker explains. “He was somebody who was consumed with his work . . . . And his life suffered a lot of consequences because of that.”

Something similar happens in the play, which starts out as an ordinary magic show built primarily around card tricks. As things progress, however, the magician’s messy past and shattered love life intrude. The tight precision required in sleight of hand is contrasted with flashier effects performed by the magician’s father—who uses a gimmicky deck of oversize cards—and another figure doing aerial stunts.

Actor/magician Brett Schneider, who plays the central role and helped develop the tricks in the piece, believes The Magic Play gets to the core of what attracts people to performing illusions in the first place. “As a magician, he’s very skilled and he knows how to control practically every situation he’s in,” says Schneider. “He knows how to handle any audience member, and he knows how to elicit responses. One of the fundamental questions of this play is, What does that do to a person who can simulate intimacy but is never truly vulnerable in front of someone else?”

Loss of control often pops up as a theme in Hinderaker’s plays, which include Suicide, Incorporated [2010], about a company that lets clients outsource the writing of their suicide notes. In The Magic Play, Hinderaker ups the ante, stripping not just the characters of power but sacrificing some of his own control as well. Because the play is structured, at least at first, like a traditional magic show, it’s interactive. In one part of the show, the magician reads an audience member’s mind. In another instance, an audience member is brought up to the stage in order to help facilitate the spike in a bag trick (where the magician slams his hand down on several paper bags, in which there may or may not be an upright nail); it’s part audience participation, part trust exercise for the characters in the play.

“One of the things that’s really important to me is that the audience is invited to engage on a much deeper level than they normally would in a play,” says Hinderaker. To him, breaking the fourth wall heightens the play’s immediacy and introduces an electric atmosphere of unpredictability; the script is even designed at some points to accommodate different outcomes based on audience responses.

Another crucial part of the show’s development has been the playwright’s collaboration with Schneider, who’s been closely involved with the project since its inception. Schneider’s credentials include a membership at the Magic Castle in Los Angeles.

“Brett and I have been meeting on a weekly basis for about four years,” Hinderaker says. “The first year, Brett was constantly referring me to books, performances, magicians, and showing me a ton of pieces of magic that he admires.” Both men found that they were drawn less to showy stuff like assistants sawed in half than to elegant tricks such as the classic Sympathetic Cards, in which two shuffled decks somehow end up with their cards in identically matching order.

The magic in Hinderaker’s play is not just stand-alone special effects; it also comprises moments of dialogue and character development. So it was important for Hinderaker to write all the tricks. Schneider admitted that it was a challenge to both create and perform, but it’s also been a creative booster.

“A lot of the times when you’re thinking like a magician, you’re immediately giving yourself limitations because you know what’s been done before and what the technical parameters are,” he says. “But when you’re thinking like a playwright, especially one as gifted as Andrew, none of those limitations apply.”

The Magic Play has expanded Schneider’s idea of what’s possible in both his acting and his magic. Not to mention, he adds, “We’ve been able to successfully portray every moment that [Andrew’s] written so far,” he says.

This foray into magic is part of Hinderaker’s fascination with capturing in the theatre that visceral thrill spectators get at other types of live events. A previous play of his, Colossal [2012], tells the story of a catastrophic football injury using dance, a drum line, and full-contact hits. The tricks and interactivity in The Magic Play—and really, any magic-theatre work—are another way of exploring what “live” theatre truly means.

“If we’re going to talk about something that’s live, and especially if we’re going to use that bullshit term about a conversation with the audience—the most one-sided conversation that exists on the planet—if we’re ever going to embrace that, then it can’t be pure control and manipulation,” Hinderaker attests. “If we’re not willing to loosen that grip, I question whether we’re ever able to create something that feels like magic.”

[Zac Thompson is an arts journalist and critic formerly based in Chicago and now in New York City.  His byline has appeared in the Chicago Reader and Chicago magazine.

[The third installment in “The Magic of Design” series will be posted on Tuesday, 14 September.  It includes articles three and four of the series, covering, respectively, a New Orleans studio that focuses on design-driven productions and how the designers and technicians at San Diego’s Old Globe Theatre created a house on stage that revolved and withstood a rainstorm.  I hope all you readers will return to the continuation of AT’s design and tech series.]


09 September 2021

"Design & Tech: The Magic Of Design," Introduction & Article 1

 

[About nine months after I established Rick On Theater, I wrote a post called "Theater and Computers" (5 December 2009).  It was a bit of the history of the use of computers in theater and a speculation on where that might someday lead.  A little under seven years later, American Theatre, the monthly magazine published by the Theatre Communications Group, put out a Special Section on “Design & Tech,” which the editors intended to become an annual feature. 

[It will probably come as no surprise to ROTters that computers are an important part of 21st-century theater design and technology.  They’re not all the writers covered in the Special Section, entitled “The Magic of Design,” as you’ll read, however.

[There are nine articles, plus a brief editorial introduction to the section, in the series, mostly published in the July/August 2016 issue (vol. 33, no. 6), which I’ll be posting singly or in small groups at three-day intervals.  The articles cover several kinds and applications of technology and stage design, some which don’t rely on computers.  This first installment includes the unsigned editors’ foreword, followed by Diep Tran’s report on six shows in which tech took center stage. 

[(I should remind readers that because these articles were published in 2016, the productions addressed below and in any of the subsequent articles all ran five years ago and more; other facts will also date to that year or earlier and may no longer be current.  You might want to keep that in mind as you read.) 

[I’ve posted two other series from AT that deal with aspects of theatrical design and tech: “‘Light The Lights: A Focus On Lighting Design,’” 24, 27, and 30 October, and 2, 5, 8, and 11 November 2018; and “‘Hear, Hear: Spotlight On Sound Design,’” 25, 28, and 31 March, and 3, 6, and 9 April 2021.  ROTters who haven’t read those pieces but are interested in stage tech may want to go back and check them out.]

*  *  *  *

It is a truth universally acknowledged that you can either have amazing stage effects or you can have story, but not both. For the inaugural edition of what will be an annual Design & Tech issue, we’ve set out to dispel that myth. From magicians becoming storytellers to technology taking centerstage, from designers seizing the means of production to playwrights making work with robots, there’s more to the work of stage visuals and their technical realizations than creating beautiful surfaces or whirring machines.

Design and technology, in short, need not be an afterthought or a gimmick. As projection designers, technical personnel, magicians, and sound designers could tell you, it’s clear that the sweat and labor that go into creating stage effects may be invisible to the audience. But when done with deliberation and purpose, it is as integral to a play’s essence as the text.

*  *  *  *
“TECH + TEXT”
by Diep Tran

[On 9 May 2012, I posted an article, “‘The Sculptural Drama’: Tennessee Williams’s Plastic Theater,” in which I discussed the concept Williams introduced in his production note to The Glass Menagerie.  “Plastic theater,” as Williams proposed it, is “a truly multi-dimensional theater, integrating all the arts of the stage to create its effects,” as I framed it in “‘Sculptural Drama.’”

[“Williams wanted all the so-called production elements traditionally added by the director and designers to be co-equal aspects of the play and part of the playwright’s creative process,” I wrote.  “Instead of merely composing the text of a play and then turning it over to a director and his team of theater artists who will add the non-verbal elements that turn a play into a theatrical experience,” I contended the dramatist “envisioned a theater which begins with the playwrights who create the theatrical experience in the script because they aren’t just composing words, but theatrical images.”

[I went on to draw an analogy between a playwright and the builders of manufactured creations: the wheelwright, shipwright, millwright, and cartwright.  In other words, Williams envisioned a playwright who was a builder of plays “from all the materials that were available in the theatrical lumberyard.”  Today, of course, that would include all manner of state-of-the-art technology.

[One difference between what I saw as Williams’s ideal modern playwright and the artists Tran is describing is that the latter aren’t just writers, but multi-media creators—often a collective.  Their works weren’t just plays, but performance pieces, as you shall see.

[Tran’s article appeared in American Theatre’s July/August 2016 issue with the above-listed title; it was also posted on AT’s website, https://www.americantheatre.org/category/special-section/the-magic-of-design/, on 6 July 2016, as “6 Shows That Perfectly Combine Tech and Text.” 

[As I pointed out above, all the productions about which Tran writes here have closed—though the points she’s making are nonetheless still valid.  Some of the pieces may have been revived elsewhere recently or may be part of some theater’s upcoming season.

[AT has created hyperlinks to some of the theaters, companies, and people mentioned in some of the articles in this series.  I have left them intact so interested readers may connect to the sites; be forewarned, though, that some of the websites may no longer be active or may have changed their URL’s.]

From face tracking to augmented reality, stage artists put new apps in service of an ageless goal: storytelling.

Most of us walk around with a computer in our pocket—one that’s able to take and filter photos, capture and edit video, find us a date on Tinder, and look up the nearest sushi place (and call people too, if you’re feeling retro). It’s a kind of magic at our fingertips that we now take for granted. But if you regularly use technology to make theatre, you may have more appreciation for new breakthroughs that allow you to incorporate tech into your stage productions more easily and cheaply than ever.

“When we first started it was, like, so unbelievably analog; we had to haul these TVs around, literally!” explains Marianne Weems, artistic director of New York City’s 22-year-old Builders Association, recalling how difficult it was to use multimedia onstage in the ’90s. “Now we can run everything off basically one computer . . . [.] The fact that it’s become so available and accessible, and everyone can make a movie with their phone now, has made it even more fluent than when we began.”

As troupes like Builders or the Wooster Group demonstrate, incorporating technology into stage work isn’t new. And video design is now as ubiquitous onstage as sets and lights. But when The Curious Incident of the Dog in the Night-Time made waves on Broadway last season [2014-16; Best Play Tony, Outstanding Play Drama Desk Award], it wasn’t just the story of a boy on the autism spectrum that sent critics gasping; it was also the immersive use of projections on four walls, which interacted with the actor [the production also won the Drama Desk Award for Outstanding Projection Design].

For Kevin Cunningham, artistic director of 3LD Art & Technology Center in Lower Manhattan—which produces and presents technologically driven work, as well as provides training in multimedia—Curious Incident is a mainstream manifestation of work that was pioneered by independent designers and collectives. And most don’t need a Broadway budget. “You can build a really large-scale complex show on your laptop with software that costs $350,” he says.

Most of this work doesn’t ignore performers or audiences; instead it connects those bodies using multimedia. Call it interactive, responsive, or immersive technology; whatever it is, it’s cool.

Cool but not chilly, Cunningham emphasizes. “Technology in the performing arts has to be responsive, because in the live performance, everything has to work, and the human body has to be able to interact seamlessly and smoothly with technology. So the first thing that has to go by the wayside is the idea that technology is unnatural and cold. It’s just another form of human expression.”

The six projects featured here represent just a small cross-section of the brave new world of interactive technology onstage. From creating virtual worlds on smartphones to live moviemaking, from wearable tech to immersive projections, high-tech and low-tech, these productions blur the line between theatrical disciplines. Is it set design? Lighting? Video? Dramaturgy? All of the above?

Elements of Oz
The Builders Association

Imagine going into a theatre where the usual pre-show talk isn’t “Turn your phones off” but rather “Leave your phones on.” That’s what audience members experienced at Elements of Oz, a new work that premiered last year at New Jersey’s Montclair State University [September-October 2015] and will return to 3LD in the fall [December 2016]. Theatregoers were next invited to download an app onto their smartphones and tablets, also called “Elements of Oz.” And that’s where things got interesting.

The show follows the backstage story behind the Wizard of Oz film [1939], with the performers using live cameras, actors, and some iconic costumes to perform scenes from the film in the order that they were filmed in real life, using the real shooting script from the movie. According to Weems, who directed the show, Elements of Oz isn’t an adaptation of the iconic [L. Frank] Baum [1856-1919] tale [The Wonderful Wizard of Oz, originally published in 1900] but rather a story about the “physical labor of making a movie.”

But what about the special effects? How do you create a tornado onstage? That’s where the smartphones came in. Elements of Oz used a technique called augmented reality where the real world as viewed through a mobile device is then supplemented by digital imagery (think Snapchat lenses). Augmented-reality designer John Cleater and his team were able to design an AR app for the show using a game development software called Unity. The result created such effects as the tornado, poppy fields, and flying monkeys.

So during the tornado scene, for example, audience members could hold up their phones and see a tornado superimposed over the action onstage. When that tornado flew into the house, they could move their phones and follow it; every member of the audience had a different vantage point for the effects, depending on where they were sitting. Other AR effects from the app included Munchkin laughs that rippled throughout the audience. “It was kind of creepy and cool and everybody loved that,” says Cleater proudly. “In the end they wanted more [AR]!”

Apart from giving tech addicts an excuse to keep their phones on, AR enhanced the show.

“Everybody spends half of their time looking at their devices,” says Cleater, who admits that he doesn’t own a smartphone. “It just seems Shakespearean to put that onstage. It’s not the real world. It’s not like we’re doing some kind of abstract new media thing. We’re just putting reality onstage, in a way.”

ADA/AVA
Manual Cinema

Technology doesn’t necessarily mean a MacBook. Though Manual Cinema is only six years old, this Chicago company has already become well known for their unique blend of shadow puppetry, live action performance, and cinematic techniques, accomplished with overhead projectors. ADA/AVA, originated in 2013 and running at the Edinburgh Festival Fringe Aug. 3-29 [2016], is about a pair of close-knit twin sisters; when one dies, the other must learn how to live alone. To tell that story, the company uses three overhead projectors, more than 300 paper and acetate puppets, two live actors playing the sisters, and a live band scoring the story. There is also a digital camera backstage, which shoots both actors and puppets and melds them together onto a large overhead screen. 

In short, every night, Manual Cinema makes both a movie and a play at the same time, using paper and projectors. The final product is a wistful, wordless mix of Alfred Hitchcock and New England Gothic.

“[The overhead projectors] became the defining factor of our aesthetic, and working in silhouette,” says co-artistic director Julia Miller, who played Ada in ADA/AVA while also puppeteering. “We really started with one overhead projector [in 2010], and each show we added another and another and another. Each time we added another overhead projector, it was essentially like adding another camera, because it doubled the number of shots.” She means shots in the cinematic sense: tight, medium, wide. To change scenes, puppeteers switch between projectors during the show.

Manual Cinema does all this in full view of the audience, who are able to see the band playing onstage, the puppeteers moving the puppets, and the actors putting their costumes on. Afterward, audience members can come onstage for a closer look. “It’s not a passive experience,” says Miller. “We’re kind of showing you all this stuff and asking you to watch this film but also wonder, ‘Oh, how are they doing that?’ Giving you agency as an audience member also became really exciting and important to us.”

Because the movie is being made in real time, it’s also easy to hide mistakes if the actors ever fudge a cue or a puppeteer doesn’t switch a scene fast enough. “We make 15 mistakes per show,” admits co-artistic director Kyle Vegter. “Performing one of these shows feels like you’re part of a living organism.”

A Very Electric Christmas
Lightwire Theater

New Orleans’s Lightwire Theater builds their family-friendly shows on a very simple foundation: electroluminescent, or EL, wires, which are attached to sculptures lined with black fabric. For their holiday show A Very Electric Christmas, about a young bird who gets separated from his family, Lightwire incorporates such sculptures as a nutcracker, a rat king, birds with flapping wings, and a Christmas tree. During performances, the house and stage lights are turned off completely, and the only things the audience sees are dancing sculptures made of light. Lightwire shows have no dialogue. More startingly, there is no light board; everything is controlled by the performers onstage. 

“You are your light,” says Ian Carney, artistic director of Lightwire. Each sculpture comes equipped with a mini light board on the chest, so that performers can turn themselves on and off, or dim the light as needed. This means the dancers have flexibility in how they use the technology in their performance. “For us, being able to dim the EL wire down, brighten it up—these (along with the dancer’s movements) give you this organic sort of thing. And so [the dancers] use their fingers on their chest like they’re playing a small piano. If they want to cower and be scared, they can dim themselves down… They can lunge forward and brighten up, add colors. They have multiple switches.”

All of the sculptures at Lightwire are built in-house with the help of the show’s cast. And it’s not a high-tech affair: Materials include aluminum rods, epoxy clay, PVC pipes, and duct tape. The lights are powered by AA batteries. But these humble materials don’t stop the Lightwire team from dreaming big. Previous shows have featured dinosaurs and 16-foot-tall birds. The theatre has been featured on “America’s Got Talent” and has toured worldwide. And while all the flashing lights may attract attention, Carney is adamant that every show also has a solid dramatic foundation.

“As much as we thought the medium was cool, the absolute most important thing is story,” he maintains. “Without good storytelling, it’s an hour and a half of tediousness. We like to say that coolness is going to get you five minutes, and after that you better be interested in a character. If we can make them forget about the coolness of the EL wire as quickly as possible, that’s the main thing.”

A Very Electric Christmas will tour the country Nov. 4-Dec. 30 [2016]. Lightwire’s current show, Moon Mouse, is touring in China through July 10 [2016].

Half Life
Cloud Eye Control

The Los Angeles-based collective Cloud Eye Control has interactive media and performance as part of their mission. Founded by three graduates of CalArts’s Integrated Media program (Chi-Wang Yang, Anna “Oxygen” Huff, and Miwa Matreyek), the company’s shows consider how human beings function in an increasingly tech-heavy world. Their newest show, Half Life, was inspired by the 2011 Fukushima Daiichi nuclear disaster, and had its world premiere at REDCAT in Los Angeles in 2015; the company is in talks for an engagement at San Francisco Museum of Modern Art [April 2017].

In exploring how two women respond to an unnamed ecological disaster, the show primarily uses projections, with four movable scrims and two rear-projection screens. At various points in the show, the actors are completely surrounded by projections, peeking through the window of an apartment building, walking in a forest, or lost in the middle of an ocean. “So much of our lives are about screens and information that’s ephemeral,” says Matreyek. “So what does it mean for that to be an environment that you’re inside of, with projections?”

But because the actors were reacting to the images via preset cues from the live performance software QLab, the group wanted to add components to Half Life that could be controlled by the onstage performers. “Everything is this kind of pretend interaction,” says Matreyek. “It’s cue-to-cue, but it’s not being reactive, so we wanted to put in a few things that were actually reactive.”

Enter face tracking: Using a live camera onstage and facial mapping, audiences could see, for instance, boils erupt onto actress Anna Oxygen’s face. Cloud Eye Control ran preliminary tests using projections, then brought in video designer Jackson Campbell to build the face-tracking functionality. For Matreyek, it added an extra layer of interactivity that supported the dramaturgy of Half Life.

“It’s a nightmare moment of a hypochondriac,” she explains of the boil-erupting scene. “The audience doesn’t know if it’s her imagination that’s seeing it or she’s actually seeing it. She thinks she’s getting sicker and sicker.”

YOUARENOWHERE
Andrew Schneider

A one-person show can be a self-indulgent experience, as if it’s designed more for the performer than for the audience. So when video-designer-turned-performance-artist Andrew Schneider was creating YOUARENOWHERE (which can be read either as “you are now here” or “you are nowhere”), he wanted to stand out. The result—a meditation on existential angst, relative time, and multiple universes—won an Obie after running last year at Performance Space 122 [January 2015], and is now on a worldwide tour [October-December 2015]. And technology is the foundation. Schneider built a majority of YOUARENOWHERE using such software as Ableton Live and Isadora, which ensured that sound, lights, video, and text could be controlled simultaneously. He didn’t so much write a play as create the text in conjunction with visuals. 

“I don’t even like talking about technology as a separate thing,” Schneider says. “It’s the same as everything else. It’s the same as the text. We’re using all these things to tell the story at the same time.”

Not only are audiences listening to Schneider speak his monologue, they’re also witnessing quick flashes of light, feeling sound vibrations under their feet, hearing Schneider’s voice become more distorted as he speaks, and, in one remarkable moment, believing they’re in an alternate universe. Most of the light and sound cues are set on a computer timeline to maintain the precision; Schneider wears an earpiece that tells him when the next big cue is coming.

He can control some of it too by using the microphone attached to his face. “In different times during the show, the volume of my voice will affect the brightness of the light,” he says. At one point, the words he speaks are automatically recorded live, then played back.

It all sounds very complex and random. So what does it all mean?

“I’m interested in what technology can do to further narrative or sharing an experience in the room with people that we haven’t been able to do,” Schneider says. He explains that YOUARENOWHERE is intended to play with the audience’s perception of time and to overwhelm their senses. “The first half of the show is meant to be this sensory overload experience, and I can’t do that with traditional infrastructure.”

And it seems like audiences are responding well to technology-driven, sensory-overload experiences; both YOUARENOWHERE and Manual Cinema’s ADA/AVA were nominated for a 2016 Drama Desk Award for unique theatrical experience (the winner was announced after press time). [YOUARENOWHERE and ADA/AVA both lost to Dave Maiullo’s That Physics Show! from the Elektra Theatre.]

[Diep Tran is a former senior editor of American Theatre.  She received her degree in arts journalism at Syracuse University.  Her writing has appeared in the New York Times, Time Out New York, Backstage, Salon, and TDF Stages.

[“Tech + Text” is the first installment of this series on stage design and technology.  As I said, I’ll be posting the nine articles from American Theatre at three-day intervals.  I hope ROTters will come back each time and read the whole series.  Part two, with “Sleight of Mind,” Zac Thompson’s fascinating discussion of how stage magicians have been making inroads into legit theater, will be posted on Sunday, 12 September.]

04 September 2021

'Punch!' (Shaliko Company, 1987)


[I’ve written about a number of performances directed by Leonardo Shapiro, founder and artistic director of New York City’s Shaliko Company, since I started Rick On Theater—too many now to enumerate here.  I knew Leo for just about a decade before his death at just over 51—though our relationship was mostly professional.  

[I ended up publishing a profile of Leo and his company in TDR in 1993 (“Shapiro and Shaliko: Techniques of Testimony”), in preparation for which I shadowed him for a couple of months and interviewed him six times (plus two other times before that and one more afterwards).

[In 1987, Leo and Shaliko staged a very adult version of an original Punch-and-Judy puppet play.  It was only the second Shaliko production I saw, coming less than a year after I first met the director.  That happened at the 1986 Theatre of Nations international theater festival in Baltimore.  Leo had brought his production of The Yellow House, a play drawn from the letters of artist Vincent van Gogh, and I was covering the festival for Directors Notes, a stage directors’ newsletter, and TDR.  Leo was one of the artists I interviewed for the articles.

[I had loved Yellow House and began following Shaliko’s work.  Punch! was the company’s next show.  I was still impressed with Leo’s directing and the techniques of Shaliko.  I took a year’s teaching job in upstate New York after that, but as soon as I got back to the city in 1990, I contacted Leo.  He was just starting work on what he hoped would be his definitive production of Strangers, which had only been workshopped up to then, and he asked me to be his dramaturg; I said yes, of course. 

[That project aborted because Leo couldn’t find the funding, but I helped him in a minor capacity on his anti-Gulf War protest piece, Collateral Damage: The Private Life of the New World Order (Meditations on the Wars).  That project, staged at La MaMa in June 1991, featured a number of well-known downtown artists, both writers and performers, as contributors—plus Vanessa Redgrave. 

[Then Richard Schechner, the editor of TDR, who’d been one of my teachers at NYU’s Department of Performance Studies, called me and asked me to write the profile of Leo and Shaliko.  Leo, it seems, had recommended me and since I’d written for Richard and TDR before—most recently that 1986 TON report—Richard agreed. 

[I hung around Leo in the Shaliko office, at his classes for the Trinity/La MaMa Performing Arts Program he ran for Hartford, Connecticut’s Trinity College, and at rehearsals for two shows, the third mounting of Mark Rozovsky’s Kafka: Father and Son and the première of Karen Malpede’s Blue Heaven (which was retitled Going to Iraq after that production).

[Soon after the TDR article came out, Leo retired from New York theater and moved to New Mexico, where he’d spent 1969-71 doing guerilla theater, in 1993.  He wrote and then collaborated with a young Albuquerque company to produce Anton Chekhov’s The Seagull, a play that meant a great deal to him both personally and artistically. 

[In July 1993, Leo was diagnosed with inoperable bladder cancer.  The Seagull premièred in Albuquerque in September 1996 and then traveled to Baltimore, where Shaliko first performed 23 years earlier, in November.  Leo couldn’t come east with his young cast; he was too ill, but he kept in contact with them by fax and e-mail.

[Leo Shapiro died on 22 January 1997, two weeks after his 51st birthday, at the home he built with his son, Spartacus, in Vallecito, New Mexico—up in the Sangre de Christo Mountains, sacred to the Taos Pueblo Indians whom he’d come to admire a quarter of a century earlier. 

[A memorial service was held at the La MaMa Annex on 1 April; I was invited to give the précis of Leo’s career.  Judy Dworin, chair of the Dance and Theater Department of Trinity College when Leo ran the Trinity/La MaMa Program (1986-92), established the Leo Shapiro Memorial Fund at the college.]

PUNCH!
The Shaliko Company (New York)
La MaMa E.T.C.
2-31 May 1987 

Political statements were in The Shaliko Company’s stars in 1987.  So were performances in mask.  Concurrent with Mystery History Bouffe Goof (see “Speaking Truth To Power” on Rick On Theater, posted on 17 August 2018), Leonardo Shapiro’s experimental theater company, based in New York City’s East Village, was mounting Punch!, adapted from an anonymous 1827 Punch-and-Judy puppet play. 

(John Payne Collier [1789-1883] published the text of a Punch-and-Judy show from 1827, illustrated by George Cruikshank [1792-1878] and transcribed largely from the performance of an Italian punchman called Giovanni Piccini [1745-1835; his first name was anglicized to George when he came to London in 1779].  It’s the earliest known script of a Punch-and-Judy puppet play in English.)

Created in rehearsal by production director Shapiro (1946-97) in collaboration with choreographer Nina Martin and actors Elena Nicholas (the professional name of Elena Prischepenko), Cristobal Carambo, and Michael Preston, the performance was “a physical theater piece created as an investigation of violence and escapism.”  

In Shapiro’s production, the play opened with ”The Star Spangled Banner” playing before the show (and the violence) starts.  Sometimes, a spectator stood for the anthem.

To demonstrate the theme “deconstruct[ing] the romance of violence, to make murder seem ugly and hard and not at all fun,” the Punch! company passed out realistic-looking toy pistols before the show’s opening.  The spectators accepted the guns “gleefully” (as one of the Edinburgh reviewers characterized it).  Once armed, these grown-ups delighted in shooting indiscriminately at one another. 

Shapiro described this sequence in an interview:

So, Michael [Preston] would change the cowboy-and-Indian play [in the original version] to “Kill the Niggers,” and he would get his whole half of the audience shouting “Kill the nigger” while they were shooting at Punch in the other half.  And one time in Scotland, we had this group of white South Africans that really got into it.  It was very disturbing.  I mean, there were times when we were unleashing forces that were a little beyond what we were able deal with. 

Revealed behind a screen made of current newspaper clippings of stories of violence and mayhem (at Edinburgh, Shapiro used coverage of the Hungerford massacre, which occurred about two weeks prior to the Punch! performances), the set, representing contemporary urban locales, was a human-sized puppet theater designed by Shapiro and painted in primary colors by Goro Fujii, a Japanese artist, installationist, and costume and set designer, and the actors wore brightly colored Commedia-like half-masks.  (Costumes for Punch! were designed by Debra Tennenbaum.)

(The Hungerford massacre was a series of random shootings in Hungerford, Berkshire, in England on 19 August 1987, when Michael Robert Ryan, an unemployed part-time antique dealer and handyman, fatally shot 16 people, including his own mother, and wounding 15 others, before committing suicide.  The shootings remain one of the worst firearms atrocities in UK history.)

The scenario of Shaliko’s adaptation of the Punch-and-Judy script, which ran a half an hour in performance (contrary to a remark by Shapiro quoted below, which was actually made when the production was still in development), was traditional: in a series of short scenes, Punch throws his baby out the window, beats Judy to death, does the same to other characters, assaults a policeman, tricks the executioner into hanging himself, and finally defeats the devil (who turns out to be a nuclear bomb).

The cast was made up of the three actors who switch characters (which include Punch, Judy, Scaramouch, and Polly, among other recognizable figures) randomly from scene to scene.  Lawrence R. Harris of Stages labeled the production “a pint-size theatre of cruelty,” citing “the high-pitched voices, the cartoon like [sic] sets, the loud costumes, the repetitive dialogue, and the exaggerated violence.”

The violence wasn’t cartoon-like or dance-like, but “sickeningly” realistic.  It was, though, accompanied by circus music from a calliope.  (The music was designed by Phil Benson with help from Michael Sansonia and Daniel Schreier, who also created the soundscape.) 

Harris described the wife-beating scenes as leaving Judy “moaning on the floor spitting blood and possibly teeth.”  In The Nation, Thomas M. Disch reported it as “an assault presented at great length and with all the veristic detail that Nina Martin’s fight choreography could bring to bear.”

The scenes were often reenacted, sometimes multiple times.  The one in which Punch beats his wife to death was first performed by Punch as a puppeteer using two dolls—with the identical dialogue as the later version. 

In the puppet shows within the performance, as the puppet-theater picture frame descended, Carambo as Punch picked up the Punch and Judy dolls to perform the episode when he “dropped [the baby] out at window.”  The doll Punch was GI Joe in a sleeveless olive-drab ‘T’ and fatigue pants and Judy was Barbie with Farrah Fawcett tresses and a pink mini.

After each scene was presented, Shapiro had the actors stand staring coldly at the audience from behind their Commedia half-masks as if silently indicting us for some terrible crime—the crime of complicity by our silence and inaction about the violence. 

Finally, Punch broke into a demonic giggle and the play continued with the next scene.

Masks, which the director included on a list of artistic and personal influences he typed up for me in 1992, had been an interest of Shapiro’s from very early—not least, to be sure, because of the Zuni shalakos, the Native American gods and their ceremonial representations (see “‘May You Be Blessed With Light’: The Zuni Shalako Rite,” 22 October 2010; I also have a post on “The Magic of Masks,” 17 September 2011). 

Masked performance was part of the theatrical philosophies of many of Shapiro’s influences such as Vsevolod Meyerhold (1874-1940), Vladimir Mayakovsky (1893-1930), William Butler Yeats (1865-1939), John Arden (1930-2012), Bertolt Brecht (1898-1956), and, of course, Peter Schumann (b. 1934) and the Bread and Puppet Theater.  Furthermore, one of Shapiro’s earliest training influences, Carlo Mazzone-Clementi (1920-2000), was a mask expert as well as a teacher and director of Commedia dell’Arte. 

Aside from the transformative nature of masks, to which both anthropologists and theater people testify, masks and puppets remove performance from the realm of the ordinary and raise it to the level of myth and ritual.  Masks remind us, theater critic Edwin Wilson asserts, “that we are in a theater, that the act going on before our eyes is not real in a literal sense, but is rather a symbolic or an artistic presentation.”  

Then there are the Brechtian aspects of masks—that they distance the actor from the character and the spectator from the actor—and their inherent magic, a subject that had fascinated Shapiro from his childhood.  (Frequent readers of ROT will recall that Brecht was one of Shapiro’s two principal inspirations; the other was Jerzy Grotowski.) 

Aside from the almost mystical effects masks are said to have on the wearer, a phenomenon to which many maskers such as Nobel laureate Dario Fo (1926-2016) have attested, there’s the very magical fact that masks are dead things, inanimate objects that take on the appearance of life.  Furthermore, as Fo affirmed, masks require actors to tell the truth, one of Shapiro’s most fiercely-followed principles.  Fo, whom Shapiro had consulted for Punch!—and whom he even asked to play the title role—explained:

Because the mask cancels the prime element—the face, with all the expressions we formulate and employ with such ease—used to give expression to any form of mystification.  When the face is removed from the equation, people are compelled to speak in a language free of formulas and of fixed stereotypes—in the language of the hands, of the arms and of the fingers.  No one is accustomed to lying with their body.  We never bother to check the gestures we make while speaking.

All these attributes of masked acting were certainly important to Shapiro, but possibly as important was the fact that from the audience’s standpoint, as philosopher and media theorist Marshall McLuhan (1911-80) writes, “The mask is not so much pictorial as participatory.”  A former professor of religion and culture, Ronald L. Grimes (b. 1943) observes that “audiences may, in fact, be the real animator of masks and maskers.” 

As in puppetry, a closely allied art, we see that the audience must imbue the mask with life in order for there to be a show.  Psychoanalyst Eric Neutzel (b. 1950) maintains, “The audience projects something onto the object,” which, he declares, “doesn’t exist alone.”  “The audience is complicit,” responded master puppeteer Roman Paska (b. 1951), and Sears A. Eldredge (b. 1936), a writer on masks, explains, “The audience’s imaginations must be engaged to complete the transformation” from inanimate object to living character.  In Shapiro’s practice of making theater with the audience, not just for it, requiring the spectators themselves thus to vivify the performance doubtlessly attracted him. 

Other attributes of masks that align with Shapiro’s artistic interests include the fact that masks are works of visual art incorporated into the art of theater, an implication of the director’s efforts to amalgamate many arts into his performances, and the freedom masks allow for actors to engage in “testimony” (see “Acting: Testimony & Role vs. Character,” 25 September 2013; https://rickontheater.blogspot.com/2013/09/acting-testimony-role-vs-character.html) while the masks provide the necessary character expression. 

If masks immediately communicate character information to the audience, as J. L. Styan (1923-2002), an English writer on literature and theater, posits, actors are freer to express their own ideas or comment on the characters’ actions in the way that Shapiro—and Brecht—wanted: to speak to the audience directly “about what matters to them both in that moment” (emphasis original).  This phenomenon functions along the lines of what playwright, actor, teacher, and theater writer Michael Kirby (1931-97) calls “nonmatrixed representation” where the mask “represents something or someone” while the performer does not act or actively depict a character. 

In Punch!, for instance, with the actor’s Commedia half-mask and costume identifying Punch by an iconography familiar to Western audiences for over two centuries, Cristobal Carambo didn’t have to develop the character for the audience.  They already knew what to expect, so the actor could focus on making the statements he and the director wanted to make through the play—that is, play his “role” (see the second part of the above-referenced “Acting: Testimony & Role vs. Character”)—without losing the duality Shapiro aimed for and which masks provide.

Except for a few interpolations (“Shoot the nigger!”—Carambo is Afro-Cuban—and “You look all right.  Here’s another!”—the latter an alleged quotation of Bernhard Goetz, the so-called Subway Vigilante who shot four black youths he thought were about to attack him on a New York City subway less than three years before Punch! was produced), the text of Punch! was taken verbatim from the pre-Victorian puppet play that delighted children for generations.  

Shaliko’s Punch!, however, was no children’s amusement.  As premièred at La MaMa Experimental Theatre Club, where I saw it, from 2-31 May 1987 (and later presented at the Edinburgh Theatre Festival, in August, and the Tron Theatre, Glasgow, Scotland, in September), it was loud and aggressive, assaulting the audience’s senses and, sometimes, their sensibilities (but never their persons). 

According to cast member Michael Preston, who later toured as one of the Flying Karamazov Brothers from 1991 until 2000, the production was “relentless on our bodies”: “There was no let-up,” he said, and recounted that he’d injured his knee and that the repeated sharp gunshots had damaged Carambo’s hearing.  

Co-developer Nina Martin recounted that Shapiro had taken the cast and staff to Madison Square Garden “to witness professional wrestling” as preparation for the work. 

The Nation reviewer observed that “Elena Nichols as Judy is put through more onstage punishment than anyone since the Marine prisoners in The Brig back in 1963.”  Preston and Carambo “are also knocked about, slammed to the floor and put through a wide variety of wringers.”

A telling reaction was that of Marilyn Zalkan, whose introduction to Shaliko’s work had been Punch! months before she became a student in Shapiro’s Trinity/La MaMa Performing Arts Program and about a year before she became Shaliko’s administrator.  

A music student with no experience in any kind of theater, much less the bold, physical, political work of an avant-garde company like Shaliko, Zalkan at first hated the show.  “It was just really shocking and scary,” she confessed, “and I was afraid that everyone was going to come up and talk to me—you know, the actors; the whole audience-participation thing scared me.” 

Then, after pondering the experience and learning something of the theatrical world out of which Shaliko and Shapiro arose, she revised her opinion:  “Months later, I sort of decided it was the best thing that I had ever seen.  I had never seen anything like it.”

In part, Zalkan was expressing what Susanne Langer (1895-1985), the art philosopher, means when she defines “beauty” as “expressive form,” by which she maintains that it affects its audience in some way.  “Beautiful works may contain elements that, taken in isolation, are hideous,” she writes. 

This interpretation, which may owe something to Heraclitus’ view that there is beauty in a random collection of unrelated elements, can be seen as an application of Aristotle’s explanation that we get pleasure in drama even from seeing things we would regard with disgust if encountered in reality because we learn from them, and learning gives us pleasure.  

Upon seeing Punch!, Zalkan experienced a revelation:

That’s the first time that I really realized what theater’s supposed to do to an audience.  It’s supposed to convey some kind of idea and shock . . . .  I don’t know whether it’s shock value so much, but it’s supposed to really make people aware of something and create some kind of reaction.

Furthermore, Langer admonishes us that we may not recognize as good a work of art that puts us off until “we have grasped its expressiveness.”  One friend of artist Vincent van Gogh (1853-90), for instance, admitted that at first the painter’s art “was so totally different from what I had imagined it would be . . . so rough and unkempt, so harsh and unfinished, that . . . I was unable to think it good or beautiful” (ellipses original), and Zalkan’s bifurcated response to Punch! indicates that recognition may come sometime after seeing the work, something for which Punch!’s critics may not have allowed.

Punch! was panned by the Village Voice and ignored by the New York Times (and all other New York City dailies), but got 22 “raves” elsewhere in the U.S. and Scotland.  Shapiro openly acknowledged that Punch! was “not likeable” and, describing it as the company’s “nastiest, ugliest” play, understood that some spectators wouldn’t appreciate it.  But, the director insisted, “That is beside the point.”  According to Langer, whom Shapiro read and occasionally quoted, works like Shaliko’s Punch!, among others, draw their strength from those elements which makes them “alive and therefore beautiful.” 

Punch!, for all its violence, obscene language, and confrontational tone, was just as powerful and moving as, say, The Yellow House (1986; see my post on 9 February 2018), a piece about van Gogh and Shaliko’s most aesthetically attractive production.  “Beauty is not identical with the normal,” writes Langer in words that might easily have described Punch!, “and certainly not with charm and sense appeal.”

Zalkan, who admitted to having actually been scared when she saw this play, put it very succinctly: “I think about Punch!, and Punch! is like real.  Punch! is about what life is about.”

It is noteworthy that McLuhan calls “good taste” “the first refuge of the noncreative . . . , the anesthetic of the public . . . , the most obvious resource of the insecure” and notes, “It leaves out direct awareness of forms and situations.”  Richard Kostelanetz (b. 1940) also submits in his 1968 book, The Theatre of Mixed Means, that “a truly original, truly awakening piece of art will not, at first, be accepted as beautiful” and supporters of Shaliko contended that most critics and the site reporters from the National Endowment of the Arts did not apprehend this.

By extending the Commedia and puppetry of the original into television situation comedies and popular films, Shaliko’s Punch! exploited the “images of violence [that] become part of our imagination” by making the audiences reflect on the use of violence as escapist entertainment.  One of Shaliko’s recurring themes was the deconstruction of the romanticization of violence—which in popular entertainment is shown to have no real consequences and can even be seen as funny.

Shapiro saw violence—domestic, racial, sexual, class—as a ubiquitous presence in American life, from popular movies and television programs including Batman, shoot-’em-up Westerns, and police shows, where it’s used for escapism and entertainment, to military operations like the U.S. invasions of Grenada in 1983 and Panama in 1989, and the 1990-91 war against Iraq, where it had political, territorial, and commercial ends.  In an essay he wrote shortly after the Persian Gulf war, he states:

Twenty years ago, we stopped the Vietnam War by mobilizing America’s sensitivities against the stupid and futile waste of life.  In the last two years, we have, ourselves, murdered as many Americans on the streets and in our homes with handguns as were killed in Vietnam.  Our society has become a blind juggernaut (“a pitiful giant”) compulsively acting out oppression and abuse we refuse to acknowledge.  Instead of creating vital cultural forums to deal with our tsouris—the forums that created Euripides, the Kabuki, and Ibsen—we hide our pain under the puerile displays of violence [and] arrested sexuality of Terminator II or Thelma and Louise.

(Tsouris, more commonly spelled tsuris, is Yiddish for ‘troubles,’ ‘suffering,’ or ‘problems.’)

This is close to the sentiment expressed by poet and artist William Blake (1757-1827) in “On Virgil” (1822) when he observes that “a Warlike State never can produce Art.  It will Rob & Plunder & accumulate into one place, & Translate & Copy & Buy & Sell & Criticize, but not Make.”  (Blake was on Shapiro’s list of influences.  I discuss Blake’s use of words and images together in his art in the section on him in “Words with Pictures / Pictures with Words,” 16 September 2014.)

Of Punch!, Shapiro explained: “I was trying to subvert the easy identification with the hero that makes the other characters less real—which is . . . basically a revenge fantasy.” It’s, in part, another vision Shapiro shared with Blake, who saw both war and the execution of criminals as societally-sanctioned forms of murder. 

There’s more than a hint here, too, of Shapiro’s Situationist influence (see “Guy Debord & The Situationists,” 3 February 2012): the drive to prevent the audience from allowing an active hero, a Rambo or a Batman, or Thelma and Louise—or even a Hamlet or a Nora Helmer for that matter—to do their living for them. 

Furthermore, Shapiro said when he was planning the show, “It’s about . . . the way that we identify with violence and why it is that somebody can beat seven people to death in an hour and everybody thinks it’s a scream.”  This phenomenon’s a result, he thought, of the remoteness of theater, which he saw as the original art form, from film and television, which are “copies.”  The farther the copy gets from the original, the more cartoon-like and outrageous the action is, the less consequential it seems to the spectator. 

Audiences have become inured to violence because it’s become “dehumanized,” as illustrated by Michael Preston’s report that his film-oriented friends, looking for experiences “up on a screen that really didn’t touch them,” were uneasy with Shaliko productions because “[t]hey don’t like the hotness” of the encounter. 

Langer speaks of the “degrees of intensity” of the artwork, which directly corresponds to what both playwright Karen Malpede, who had worked with Shapiro on several projects, and Preston said was so disturbing in Shaliko’s work to some spectators, and we shall see that Shapiro referred to this aspect of the content as “depth of intention.” 

Theater, because it’s a more intimate experience, is more emotionally demanding and intellectually rigorous, but it has gotten out of the reach of most audiences not just financially, but psychologically because of its demands in contrast to the electronic media. 

“[T]his seems to be a self-perpetuating cycle so that audiences are less and less able to deal with any kind of emotional complexity, relational content, in fact with any of the great themes and subjects of art and literature,” Shapiro lamented; “instead [popular entertainment] focuses more and more narrowly on pseudo-paedomorphic revenge fantasies, with infinite and infinitesimal masturbatory variations.”  

In the director’s opinion, this desensitization and alienation is no accident; the makers of films and television programs know that their product is addictive and, just as the manufacturers of cigarettes manipulate the nicotine content, the Hollywood establishment manipulates the disconnect between action and its consequences. 

The effect of this is that spectators are no longer able to see themselves as “among [the] many real characters dealing with real communal problems.”  Unhappily, Shapiro had little hope that new audiences would have “the sophistication or tools to deal with” the manipulation: young people, he feared, “are less armed against it every year.”

But it was not only Rambo images with which Shapiro contended in Punch!.  Among other violent acts, Punch threw his baby out his apartment window, a vivid, grotesque evocation of the sacrifice of children which Shapiro saw as universal in our society and emblematic of much that is wrong with it. 

The director saw that this was a theme he had pursued since the start of Shaliko (1972), but it is, in reality, a theme that harks all the way back to “Song in the Blood,” the Jacques Prévert poem the Appleseed Circus dramatized at Los Alamos, New Mexico, in 1970, and even to 1967’s Brother, You’re Next, in which the young draftee is encouraged by his father to go off to fight in Vietnam so the father will not “lose my position in the community” (see “Song in the Blood (Hiroshima/Los Alamos),” 5 August 2009, and “Brother, You’re Next,” 26 January 2010). 

The theme even appeared in the plays in which Shapiro participated while at Antioch College in Yellow Springs, Ohio, where he directed workshop productions of Jean Anouilh’s Medea (in which he also appeared as Creon) in November 1964 and The Drapes Come by Charles Dizenzo in May 1965.  (Medea’s murder of her children as punishment for their father, Jason, is well known; the latter play is an absurdist appraisal of the consequences of the alienating relationship of a mother and daughter.) 

With Shaliko, Shapiro evoked this theme in their very first production, Children of the Gods (1973), when Agamemnon sacrifices Iphigenia in order to get a favorable wind from the gods; and since the director saw that “issues about creativity and repression . . . often are symbolized as the sacrifice of children by parents,” it appeared in Brecht’s The Measures Taken (1974) when the Party sacrifices the Young Comrade on the altar of political necessity, and again in Ibsen’s Ghosts (1975; see “Staging Classic Plays: Traditional or Experimental?” 6 September 2014) when Mrs. Alving sacrifices Oswald to preserve the secrets that eventually destroy her. 

(After his production of Ghosts, Shapiro expressed particular interest in staging Ibsen’s Little Eyolf, a play in which the sacrifice of a child is at the very center.  Shapiro never had the opportunity to direct the play.) 

He evoked the theme, too, in Georg Büchner’s Woyzeck (1976; see “Woyzeck (The Shaliko Company, 1976),” 11 and 14 July 2020), The Arbor by Andrea Dunbar (1983), Mark Roszovsky’s Kafka: Father and Son (1985, 1990, 1992; see “Shaliko’s Kafka: Father and Son,” 5 and 8 November 2015), and The Yellow House.  Literally, as in Children; psychologically, as in Kafka; or metaphorically, as in The Yellow House, the killing of children had been a common thread in Shaliko’s work and would form the central theme of 1990’s Strangers (see “Shaliko’s Strangers,” 3 and 6 March 2014). 

It also formed a theme in Shapiro’s life, from the alienation he felt from his own father, who left Shapiro’s mother with insufficient income to care for Leo and his older brother, Gary, while living well himself, to his disillusionment with New York Shakespeare Festival (now The Public Theater) founder Joseph Papp (1921-91), a man he regarded as his surrogate father, when the producer fired him in 1977.  (Shapiro’s relationship with Papp is touched on in “The Misanthrope – The Musical,” 21 June 2021.)

There are clear echoes of his own background, too, in his admiration for such figures as van Gogh, artist David Wojnarowicz (1954-92), Beat poet Allen Ginsberg (1926-97), Vsevolod Meyerhold, Henrik Ibsen (1828-1906), and Tennessee Williams (1911-83), all of whom had difficult and even abusive relationships with their fathers that could be seen as resulting in loss-of-love issues. 

In 1988, largely because of Punch!, Shaliko lost its NEA Theater Program funding, followed by the loss or reduction of its grant from the New York State Council on the Arts (NYSCA) and most of its support from corporations, foundations, and private sources. 

As Shapiro put it, “[W]hat the NEA panelists so deeply objected to is that we choose not to make theater as entertaining fiction, or to develop the skills for doing that, but are pursuing this independent line of inquiry.”  He could have been referring directly to Punch! 

As Peter Brook (b. 1925), renowned British stage director, noted, Shapiro’s kind of theater, “where a living confrontation can take place,” generates a kind of “dangerous electricity” that governments, even in societies in which other forms of expression like the press and the cinema are free, instinctively fear.

Shapiro, however, saw the matter of form versus content in simpler terms:

The notion that Shaliko was de-funded for lack of “professionalism” or “quality” can only be sustained by the argument that “quality” is an attribute of packaging—like  the thick glossy paper in an expensive art magazine.  If, however, quality has to do with depth of intention, craft . . ., originality, accuracy, or imagination—in short, if quality has to do with the artistic function of telling the truth and the “qualities” necessary to communicate it, rather than with the intention to sell a product and the “quality” necessary to trick the consumer—then the quality of Shaliko’s work must be recognized.

It’s because he and his company were finding “new and effective formulations” to investigate issues of society, violence, race, and sex in ways that turned out to be “personal and viscerally felt” by his audiences, Shapiro believed, that “the ruling class” became scared and responded with censorship and suppression. 

Though Shapiro believed the rejection was based on “the content and (political) nature of the work,” associates felt it was mostly due to the site reporters’ misunderstanding of the principles of Shaliko work, misinterpreting intentionally rough theater stressing process over product—what Bonnie Marranca (b. 1947), co-founder and editor of PAJ: A Journal of Performance and Art, describes in her 1977 book, The Theatre of Images, as a “seams-showing quality of a work”—as ill-prepared and unprofessional. 

Richard Kostelanetz further observes that both critics and audiences are more willing to “acknowledge” familiar art than to consider something they don’t understand.  While Shaliko was operating under Langer’s precept of beauty, these critics, its supporters felt, were applying a more superficial criterion. 

Some suggestion that Shapiro and his supporters were at least in part correct may be gleaned from the contrast between the NEA evaluation of Shaliko’s work and the critical reception of Punch!, the show on which the Endowment had partly based its last decision.  The Nation’s Disch, for instance, described the production, clearly labeled a “work in progress” in the program, as “a remarkable spectacle that ranges from chucklesome to breathtaking, and from thought-provoking to off-putting” and predicted that it “has every chance of becoming a classic of the New Vaudeville.”  

On WBAI radio, a non-commercial, listener-supported radio station in New York City, Rick Harris pronounced himself “very impressed” with Shapiro and his company for a “very, very fine piece of work” which he declared “theatrically inventive.”  At the Edinburgh Festival in August 1987, The Scotsman reported that Shaliko and Punch!

connect the events of the old legend with unvarnished, day-to-day truths, but also reveal its deep roots in the subconscious and in popular culture. . . .  This is a harrowing brutal, sometimes gruesome piece, definitely not children’s entertainment, but always performed with awesome skill and always thoughtful and arresting.

After describing the production at Glasgow’s Tron Theatre in September as “most skilful [sic]” and the cast as “brilliant, acrobatic and paradoxically charming,” the Glasgow Herald warned, “You won’t—if you ever have done so—watch a Punch and Judy show again with amusement after experiencing this production by La MaMa ETC and the Shaliko Company from New York.” 

Indeed, despite minor cavils about the occasional lag in timing or energy, the reviewers of Punch! both in New York (save the Voice) and in Edinburgh and Glasgow seemed to understand exactly what they were seeing—they all noted that the presentation was still in development—appreciate its point, and remark universally on the professionalism, skill, and inventiveness of Shapiro’s troupe. 

(Robert Massa wrote in the Village Voice’s brief notice:

Only Goro Fujii’s inventive life-size puppet set and the sculptural sound design by Daniel Schreier make the production bearable.  Shapiro has taken the traditional Punch and Judy plot . . . and given it to three live actors who arbitrarily switch roles over and over and reenact these events countless times through over-cute dialogue . . ., in grating nasal voices at a pitch that splits eardrums, leaping off-stage to growl in our faces.

(It likely wouldn’t have made any difference to Massa’s estimation, but I’m bound to point out that the dialogue—the review-writer quoted some lines—was directly from the 1827 text transcribed by Collier and the “nasal” voice was an approximation of the traditional squawking puppet voice, created in part by a device called a swazzle or swatchel which made Punch sound as if he were talking through a kazoo.)

Furthermore, a response to a charge that Shaliko was stuck back in the 1960s can be found in Rick Harris’s anecdote about his step-daughter.  Thinking Punch! was a children’s play, he brought the ten-year-old girl with him.  After Shapiro cautioned him about the violence—the press release had bluntly warned that Punch! was not for children—Harris sent her out.  After the performance, he, his wife, and her daughter went to the subway at Sheridan Square where they encountered “an ugly, violent, bloody scene of confrontation.” 

Harris pointed out the irony of this coincidence—sparing his step-daughter theatrical violence only to witness it live in the station—but it also demonstrates that Shaliko’s Punch!, far from dealing with “left-over sixties” issues, was confronting immediate and actual societal problems which ordinary citizens experience every day. 

Peter Wynn of the Bergen County, New Jersey, Record, who found Punch! “dazzlingly performed,” reported: “I found myself very nearly sickened by the violence of the show.”  In the Voice, Massa observed: “Puppets can get away with a level of cruelty live actors shouldn’t attempt,” and felt that the play “was assaulting” the audience.

Several critics on both sides of the Atlantic reported that some spectators fled the theater after early scenes of violence, though Shapiro undoubtedly recognized this action as commensurate with his intent.  He reported, “We lost half of the audience some nights when Punch beat Judy.” 

As one Edinburgh reviewer observed, however, “Those who walked out during the performance were not only rejecting an excellent production, they were turning away from the cruel reality of this world.”

Is it possible that the critics were, ironically, less “monoliterate,” to use Richard Kostelanetz’s term for culturally, artistically, and especially theatrically “illiterate,” than were the site-reporters and evaluators of the National Endowment for the Arts? 

Or, perhaps, the Endowment officials really didn’t like what Shaliko was telling them about American society—or were just afraid to support it in the face of the right-wing onslaught of the culture-warriors Shapiro called “Helms and Co.” 

(“Helms and Co.” was a label Shapiro borrowed from philosophy teacher Paul Mattick, Jr., who used it in his 1990 essay “Arts and the State” in The Nation which Shapiro read and quoted.  

(Shapiro used it to refer to late North Carolina Senator Jesse Helms [1921-2008], former California Congressman Dana Rohrabacher [b. 1947], conservative columnist and commentator—and sometime presidential candidate—Patrick J. Buchanan [b. 1938], the American Family Association’s Reverend Donald Wildmon (b. 1938), Reverend Jerry Falwell [1933-2007] of the Liberty Foundation, Reverend Pat Robertson [b. 1930] of the Christian Coalition, and others who were campaigning against governmental arts support. 

(Mattick, at least by implication, also includes in this cabal the critics and writers who supported the efforts to curtail government arts support or on whom the activists drew for authority in their judgments and evaluations: conservative art critic Hilton Kramer [1928-2012], publisher of New Criterion and conservative political commentator Samuel Lipman [1934-94], then-New York Senator Alfonse D’Amato [b. 1937], former Illinois Congressman Philip M. Crane [1930-2014], columnist William Safire [1929-2009], and others, including organizations like Morality in Media [transformed into the National Center on Sexual Exploitation in 2015], a watchdog organization; the Heritage Foundation, a conservative think tank; and the John M. Olin Foundation [dissolved in 2005] which provided funding and sinecures.)

The loss of the NEA Theater Program funding after Punch! hurt Shaliko financially, of course, but it enraged Shapiro morally.  “Isn’t the function of the artist supposed to be to tell the truth?” he pleaded, echoing Congress’s very admonition to the nascent NEA.  “How can you blame him when he does?”

In part because of the funding loss, but for reasons of scheduling and space availability as well, neither The Yellow House nor Mystery History Bouffe Goof, Shaliko pieces that Shapiro felt were still works in progress, was remounted at La MaMa after the production of Punch! had returned from Scotland. 

(I was working with the director on Strangers, which had previously only been staged at the Pennsylvania artists’ residency establishment, the Yellow Springs Institute, as a work in development and in a workshop production at the Washington Square Church in New York City, but the production, planned for La MaMa, was cancelled because the funding couldn’t be raised.)

As a response to Shaliko’s defunding, Shapiro, published at least seven articles or interviews—some of them quite vehement—between April 1990 and January 1992 focusing, at least in part, on the NEA and the issue of arts funding and support.

In a letter to Robert Marx (b. 1950), a theater administrator who was serving as director of NEA Theater Program at the time of Shaliko’s defunding, Shapiro argued:

[Punch!] is a controversial, densely layered, difficult and hopefully liberating work of theatrical art.  It is exactly the kind of dangerous experimental, labor[-]intensive, non-commercial work that needs and deserves to be subsidized in order to preserve and advance the integrity of theater as an art form in America.

[If I may, I’d like to make one personal comment here. 

[In his review in The Nation, Thomas M. Disch made a final acknowledgment to one of the crew members of the Shaliko production of Punch!.  He wrote that “credit should also be given in a department usually taken for granted: the stage manager Dana Rappaport and his [sic] assistants deal with a profusion of props and cues at a tempo that keeps them hopping as fast as the actors.”

[Dana was a student of mine in middle school, some ten years or so before Punch! when I taught theater at a Brooklyn private school.  I hadn’t seen her or heard from her (Disch got her gender wrong) since that time—until I saw her name in the program the night I saw the show at La MaMa.  I stuck around a few minutes after the performance ended and I reintroduced myself to Dana and said hello. 

[I guess we caught up a little—she was still on the job, of course—but it didn’t lead to anything more.  I didn’t see her again and I have no idea what she went on to.  Such is life!]