Showing posts with label sound design. Show all posts
Showing posts with label sound design. Show all posts

24 September 2021

"Design & Tech: The Magic Of Design," Articles 8 & 9

 

[The final two articles on the AT series on stage design and technology are largely about recognition and invisibility—and both use Broadway’s Tony Awards as the context in which to examine these issues. 

[In her article, Pamela Newton spotlights costume designers, though her points, and those of the artists she interviewed, can clearly be applied to set, lighting, and sound designers as well.  John Gromada has a somewhat different point to make with respect to sound designers, and I’ll have more to say about his article below. 

[As I have throughout this series, I suggest that ROTters make a point of going back and reading the foregoing seven articles in this collection.  None of the nine pieces depends on any of the others for comprehension; they all cover different aspects of the arts and techniques of theatrical design of production. 

[The result, though, is that the Special Section of the AT design and tech issue taken as a whole provides a panoramic view of stage design and tech, one of the least-well understood facets of play production among most theatergoers.  (I have already admitted that theater tech has always eluded my grasp.)  This is a good opportunity for readers who haven’t been following along to see what the design and tech fields are all about nowadays.

[To remind you all, Articles 1 through 7 were posted on 9, 12, 15, 18, and 21 September.  You can read the five posts in any order.]

THE BROADWAY SEASON WAS DIVERSE OFFSTAGE TOO, NOT THAT YOU’D NOTICE
by Pamela Newton 

[Newton’s report, which wasn’t published in AT’s print edition, was posted in the website on 7 June 2016 as part of the feature “Equity, Diversity, and Inclusion,”]

The invisibility of stage designers cuts both ways: They lack for recognition (see this week’s Tonys [Sunday, 12 June 2016]), but they can also build diverse careers—if they get the chance.

NEW YORK CITY: The Great White Way has never been as ill-fitting an appellation for Broadway as it was this past season. Shows all along the district have presented a wonderfully diverse range of voices and experiences, from The Color Purple [10 December 2015-8 January 2017] to Allegiance [8 November 2015-14 February 2016] to On Your Feet! [5 November 2015-20 August 2017]. And this is all happening under the giant shadow of Hamilton [Broadway: 6 August 2015-Present], with its rapping founding fathers and a cast that is almost entirely African-American, Latino, and Asian.

Amid a panoply of directors, playwrights, and performers of color, it is easy to overlook that this [2015-16] is an unusually diverse season for designers as well. Emilio Sosa, who is black and from the Dominican Republic, designed the costumes for On Your Feet! Riccardo Hernandez, who is Latino, did the costumes and sets for the Gin Game [14 October 2015-10 January 2016] revival starring James Earl Jones and Cicely Tyson. Toni-Leslie James, a black costume designer, channeled the 18th century for Amazing Grace [16 July-25 October 2015], the short-lived musical about slavery and the eponymous Christian hymn. And this season there were two costume designers of Asian descent at the helm of high-profile shows: Anita Yavich for the revival of Sam Shepard’s Fool for Love [8 October-13 December 2015] and Suttirat Anne Larlarb for the Sara Bareilles-composed musical Waitress [24 April 2016-5 January 2020].

You may not see this backstage diversity reflected on Sunday’s Tony Awards broadcast, though, since only two designers of color employed this season were nominated for Tonys: Clint Ramos for Danai Gurira’s Eclipsed [6 March-19 June 2016] and Paul Tazewell for Hamilton, both for costume design. (Ramos also designed the set for Eclipsed.)

[Ramos won the Tony for Best Costume Design of a Play and Tazewell won for Best Costume Design of a Musical.  All the 2016 winners and nominees are listed on the Tony Award website at https://www.tonyawards.com/nominees/year/2016/category/any/show/any/; there’s search engine at the top right that allows you to go directly to the various design categories.]

Tazewell, a black costume designer for whom this represents a sixth Tony nomination, is excited not only about his nomination, but also about what shows like his say about the current state of Broadway.

“The possibility has opened up for a new way of telling a story, presenting an idea, presenting a musical,” he says. “It’s no longer as interesting to see a Broadway musical served up in the usual way.”

This is Ramos’s first Tony nomination, and even as he celebrates the diversity among this season’s design pool, he bemoans that designers aren’t more visible to the theatregoing public.

“There were quite a number of designers of color this year, but you don’t see us,” says the designer, who is of Filipino descent. “It’s hard for us to get any attention. A lot of people ask, ‘Where are the designers of color?’ And I always say, ‘We’re out there! We’re just as busy as other designers!’ But we work behind the scenes, so we can’t get as much attention as the people onstage.”

Although it is par for the course that designers of all backgrounds stay out of the spotlight—and many of them prefer it that way—Ramos thinks this invisibility exacerbates the diversity problem in design. Though there has been no demographic study about designers on Broadway specifically, a recent study from the NYC Department of Cultural Affairs, which surveyed 1,000 cultural nonprofits, found that out of 346 theatre designers polled, 81 percent were Caucasian (the percentage was the same for the 1,676 technical/production staffers polled).

“There is a dearth of young artists of color going into design for the theatre,” says Ramos. “And part of that is because they don’t see themselves in it. I never saw people who looked like me. I was never exposed to them. I had to seek them out.” It creates a vicious cycle, he explains. “How can we address the problem when we can’t attract young artists of color into the design field?”

The answer may be to start at the institutional level. Cecilia Friederichs, the national business agent of United Scenic Artists, a union for designers and scenic artists, says that the stage design field is having a conversation now not only about racial equity but gender disparity as well. Apart from the category of costume design, women are woefully underrepresented in all categories of USA’s membership. And according to a study released last year by the League of Professional Theatre Women, men Off-Broadway outnumber women in all backstage disciplines save for costuming and stage management. The union has formed a diversity committee this year to address both gender and racial equity in theatrical design, and plan out action steps to promote both.

Still, on the production end, small changes can be made to highlight more of the creative team beyond just the directors and writers. Ramos believes that designers’ names should be included in the publicity materials for shows.

“It’s important that people see my last name there,” he says. “Because I think young artists will see a last name like that and think, ‘Oh, there could be a place for me there.’” He cites a trend about 20 or 30 years back that saw some female lighting designers using only their first initials and last names to increase their chances of getting hired in a male-dominated field. “I understand. They wanted to even the playing field. But I think it also didn’t serve a lot of women designers because it masked the reality.”

Tazewell believes that a big part of the burden for fostering diversity falls to the people at the top. “It will take forward-thinking producers and directors asking designers [of color] who are just great designers period,” he says. “Inviting them to design Shakespeare, inviting them to design Ibsen, inviting them to design a musical that’s all showgirls and sparkles.”

Tazewell’s résumé also includes a number of African-American-centered productionswhich he is proud to have been involved in. But to him one of the great frustrations for designers of color is being told that they “should be working on a production that is specific to a diverse story.” It’s ironic, considering that audiences never see the designers. “There is no reason for Broadway or commercial producers to distinguish between designers of color and white designers,” Ramos says. “Unlike with casting, we have the benefit of the fact that it doesn’t really matter what we look like. If the design is good, it doesn’t matter.”

In this sense, Ramos suggests that the invisibility factor goes both ways: It may be harder to see designers of color than actors, but it’s easier to hire them based on skill—that is, if you can find them.

Over at United Scenic Artists, the diversity committee is working to address the disparity by urging established designers of all backgrounds to hire and mentor assistants from a more diverse pool. Explains Friederichs, “We’re interested in getting involved in encouraging people to choose assistants in a way that fosters a growth of diversity.”

There are also hopeful signs on the national level. Crowded Fire Theater in San Francisco, for example, provides grants and professional development to Bay Area designers and technicians under the auspices of its Ignite Fund, described in its official wording as having “an eye toward supporting the plurality of race, culture, class, gender, and age in our local design and technical community.” And Arena Stage in Washington, D.C.[,] has an internship and fellowship program for designers, technicians, and administrators, named after Allen Lee Hughes, a black lighting designer who has worked at the company since 1969.

Ramos also cites the Guthrie Theater in Minneapolis and the Oregon Shakespeare Festival as two companies that, in his experience, have made it part of their core mission to attract diverse theatre artists. The Guthrie offers internships and a job fair for artists on and offstage. OSF offers a fellowship and residency program, called FAIR, for theatre practitioners, including designers.

In spite of the headway being made on Broadway and beyond, though, it remains to be seen whether this season was an inspiration or aberration. There have certainly been other years when Broadway has offered daring fare and showcased underrepresented groups: Take 1996, when the proto-hipster musical Rent [29 April 1996-7 September 2008], August Wilson’s Seven Guitars [28 March-8 September 1996], and George C. Wolfe’s black history musical Bring in ’da Noise, Bring in ’da Funk [25 April 1996-10 January 1999] (with costumes by Tazewell) were all up for Tonys, and many thought it heralded a new age. But the next year it was back to the safety (and predominant whiteness) of A Doll’s House [2 April-31 August 1997], Chicago [14 November 1996-Present], and Titanic [23 April 1997-21 March 1999]. (Notably, there was a Broadway revival of The Gin Game that year as well, starring white actors Charles Durning and Julie Harris [20 April-31 August 1997].)

Both Ramos and Tazewell maintain a cautious optimism toward the current moment. “I think if you asked people of color, most of us have a guarded sort of stance,” says Ramos. “We think of it as a blip, something that may not happen again.”

“I am hopeful that this is the direction we’re moving in,” says Tazewell, “but history has proven that there’s a pendulum. The pendulum I think will start to widen, start to open up more possibilities, but it is bound to shift back, because that is the nature of the beast.”

Ramos pointedly cautions that the work is not over. After all, this has been a notably diverse season for designers only in relative terms.

“We’ve certainly made strides in terms of diversity on Broadway,” he says. “but for designers and people who work backstage, it’s still not as diverse as we want it to be.” For him, the key is to take the present momentum and keep on moving forward. “If we in the American theatre are really invested in diversity and the breadth of human experience, then it is imperative that we populate our industry with more designers of color who, just by the nature of who they are, offer a different worldview, with a different body of experience.”

[Pamela Newton is a freelance writer and college writing teacher living in New York City. 

[I don’t know if the diversity issue had progressed among theater designers in the ensuing five years since Newton wrote her report, but it occurs to me, reading “The Broadway Season Was Diverse Offstage” that the same points the author and the artists to whom she spoke make above are equally valid with respect to artists with physical handicaps—and I’d bet that they meet with the same discrimination and invisibility that women and artists of color have.]

*  *  *  *
TONY, CAN YOU HEAR ME?
by John Gromada


[Gromada’s article, published in the “Opinion” feature of the print issue and posted on 6 June 2016 on the website, is a protest, born of disappointment. The Tony Awards on Sunday, 12 June 2016, omitted the contributions of sound designers.  The absence screamed loudly for Gromada, who had campaigned to have sound design added to the award categories; it was included in the 2008 awards.

[Gromada was nominated for the award himself in 2013 for Horton Foote’s The Trip to Bountiful, but the next year, he saw the Tony committee yank the award away again.  What he couldn’t know when he wrote his article, though, was that the Tony Awards Administration Committee would relent and on 24 April 2017, would announce that the sound design awards would be reintroduced for the 2017-18 season.

[I’ve decided to run Gromada’s argument anyway, even though the reinstatement renders his main point out of date, because the article is still an important examination of the problem theater design artists have fought since stage design became part of the theatrical landscape: lack of recognition.  As you’ll read, the work of designers is either overlooked entirely or considered the realm of technicians and craftsmen, not artists.

[That’s just among other theater pros like producers and directors; among theatergoers, the work is often not even noticed.  (I read a lot of reviews when I write my performance reports and it’s clear the review-writers don’t know what to say much of the time when it comes to the designers’ contributions.  If the reviewers mention them at all, it’s a few words at the end of the notice, almost as if they felt obligated to say something.)

[I said at the start of this series that I took several design classes in grad school in order to learn more about that part of the business.  That put me in a position later as a director to appreciate what designers do for a production—which goes far beyond making pretty pictures or sounds.  They also solve problems, smooth over glitches, and enhance the drama—or comedy—of the production in ways that actors, directors, and even playwrights never could on their own.

[And I never made the mistake of feeling that what they do is anything less than an art.  So John Gromada’s other point is right on target.  As Linda Loman said in another context in Death of a Salesman: “Attention must be paid.”]

The absence of sound design categories at the Tony Awards screams louder each year.

This year marks the 30th anniversary of my professional career in the theatre, where I’ve had the good fortune to make a life designing sound and composing music for numerous productions, many of them on Broadway. I have been privileged to receive one of the highest accolades in the theatre for my work: In 2013, I was nominated for a Tony Award for designing the sound for Horton Foote’s The Trip to Bountiful [23 April-9 October 2013].

Unfortunately, I am one of the few sound designers who have been recognized, or might ever be recognized, by the Tonys for their work; the following season was the last the awards were given. That’s because the American Theatre Wing announced that they were eliminating the Tony cate­gories for sound design, relegating any recognition in that area to the occasional special Tony.  [The Tony Awards Administration Committee made the announcement on 11 June 2014.] The reasons were enumerated in The New York Times: “Many Tony voters do not know what sound design is or how to assess it; a large number of Tony voters choose not to cast ballots in sound design categories because of this lack of expertise; and some administration committee members believe that sound design is more of a technical craft, rather than a theatrical art form that the Tonys are intended to honor.”

Suffice to say, the decision was an incredible blow to me. And I was far from the only one: The afternoon of the announcement, I started an online petition asking the Tony administration committee to reconsider, thinking that if I could get 1,000 signatures, it might persuade the committee to change their minds. In an hour, I had 1,000 signatures; in a few hours, the numbers grew to 5,000, then 10,000. In a week, more than 30,000 people from around the world signed the petition—including luminaries like Hugh Jackman, Stephen Sondheim, [director] Diane Paulus, and Lin-Manuel Miranda.

People from all disciplines expressed shock and dismay. What the Tony committee saw as a simple administrative adjustment demoralized thousands of people around the country who felt as if their role in the theatre had suddenly been invalidated. For so long we had fought for respect and recognition for our art. After many years of lobbying, we were able to get Tony categories for best sound design—one for plays and another for musicals—established in 2007 and implemented for the 2008 ceremony. It seemed that the battle was over. The Tony Award was the last of many hurdles our profession had faced in gaining respect, visibility, and the potential to make an adult living. Or so it seemed.

Getting sound design recognized as a legitimate career and art form has been a long and arduous process. In the late ’90s, we were able to convince United Scenic Artists [the union for artists and designers in the entertainment industry] to represent us, marking a major step for our profession. For the first time, working sound designers were able to have employer-based health insurance and could look forward to a pension upon retirement. And we began to close the pay gap between the fees we received and what other designers made, meaning that to make a living we no longer had to do twice as many shows as our colleagues just to get by. We could spend more time, energy, and thought on any given production, and maybe, just maybe, even think about supporting a family while engaged in this business we love.

Sound design is now such a necessity that most major theatre graduate programs in the country offer sound design MFAs, turning out scores of young bright designers looking to make a living in this field.

Meanwhile, most of the other major awards, in New York and elsewhere, have added sound design categories. When the Tony Awards joined in the trend, it was a monumental validation. As a nationally recognized and televised event, the Tonys finally gave us access to the highest level of visibility available to a theatre artist, and the potential to turn that visibility into a sustainable career. A designer with a Tony, or even a nomination, can command higher fees and respect, and use the honor to leverage all sorts of opportunities.

Now that opportunity for recognition is no longer available to us. The manner in which the categories were eliminated, and the way it was explained in the press, gave the impression that some kind of mistake had been made in adding sound design categories in the first place, as if previous sound design winners didn’t truly deserve their awards because, after all, Tony voters never knew how to judge what we do. I was told that many people on the Tony administration committee believed that sound design was nothing more than a matter of “Can I hear them?” and that to justify the continuation of the categories we would need to change that perception.

Of course, we had already jumped through all of those hoops back in 2006 and 2007 during the process to establish the categories—a process that included months of lobbying, education, and gentle persuasion. In 2006 after a preview of Lisa Kron’s Well, which I had designed sound for, producer Liz McCann [1931-2021; she died this past 9 September] came up to me and said, “John, I love so much what you’re bringing to this production. I think you should win a Tony Award!”

I responded that many in the theatre community shared her opinion that there should be a sound design category. She then offered to begin a process to make it happen. The conversation expanded to include several of my sound design colleagues, representatives of our union, and members of the American Theatre Wing who valued sound design and understood our place as partners in the process. Our allies on the committee shepherded the idea through the byzantine and opaque political process that shapes Tony Awards policy. They arranged for an education session in which David Budries, head of the sound design program at the Yale School of Drama, spoke to committee members and Tony nominators about what we do, and what to look for in judging sound design.

What Budries told them is that sound design is a discipline that defies concrete definition, and that it’s often best when it’s not noticed. Still, any perceptive theatregoer is equipped to vote on excellence in sound design. All it takes is simply to think a bit about what you’re listening to. It doesn’t take any more special knowledge than it takes to judge lighting design or orchestration or even costume design. Listen to the design and think: Does it serve the play and production? Is it distinctive in some way that is unique while helping tell a story? How does what you’re hearing make you feel?

Admittedly, we generally aren’t used to thinking about the sounds we hear, because sound is processed in a very different part of the brain than visual stimuli. Sound works on the unconscious, animal parts of our brain; we’re often not aware that it’s happening or what kind of effect it’s having on us. That’s why it’s both so potentially powerful as a design element and yet so easy to overlook.

Some heard and understood what Budries said, but others reportedly found it hard to break out of the traditional notion of what constitutes theatrical design. To them, design is what they can see, not hear, and sound design, as far as they could tell, was simply about making things louder. Still, after more than a year of work lobbying and gathering endorsements from theatre industry leaders around the country, we had enough support that when a vote was finally taken to establish the sound design categories, it passed in 2007.

I clearly remember that day; a producer on the committee called me excitedly with news that the motion had passed. There was no better evidence that sound design had finally come of age than the American Theatre Wing recognizing our art with a Tony Award.

For us sound designers, being considered for a Tony Award was a long-awaited vindication of an essential concept: that we were an integral part of the theatre world, and have been making invaluable contributions as artists to productions on Broadway and across the country for a very long time.

I first learned this myself 30 years ago in 1986, when I made my professional and Broadway debut designing the transition sound and music for Jonathan Miller’s production of Long Day’s Journey Into Night, starring Jack Lemmon and Kevin Spacey. I was 22 years old and a senior at Duke University, where producer Manny Azenberg had brought the production to try out. I had spent nearly four years at Duke doing this thing called sound design, inspired by Jeff Storer, a charismatic teacher/director who had thankfully steered me away from acting and into this relatively new discipline, where I could perfectly combine my musical ability and my love of theatre.

That semester I was doing an independent study in music composition that included work with one of the very first samplers—an expensive and rare instrument that few had access to. While in rehearsal with the show, Miller discovered that he needed some kind of music or sound to tie together the different scenes in his production and indicate the passage of time, and there was no time to bring someone in from New York to execute it. Friends who were interning on the production steered him to me, and I soon found myself in a room with Miller, who hummed for me examples of the tone-like music that was in his head. Overnight I composed a little sound score of pieces that pleased the director; they made it into the production and onto Broadway. Though a modest contribution, it was part of the glue that held the entire piece together. And I actually received a paycheck for it.

After Miller trusted me to compose transitions for his productions, I arrived in New York at a time when directors were just beginning to clue into the possibilities of sound, and there seemed to be a shortage of sound designers approaching productions as artists. I found myself working with forward-thinking directors—JoAnne Akalaitis, Michael Greif, Anne Bogart—and veteran designers, including [scenic designer] Ben Edwards [1916-99], [lighting designer] Tom Skelton [1927-94], [costume designer] Jane Greenwood [b. 1934], and [lighting designer] Jennifer Tipton [b. 1937]. They treated me as an equal member of the design team and understood how my work complemented theirs and how aural elements could be used to tell a story. And my skills were enough in demand that I was able to cobble together a living among Off-Broadway nonprofits, resident theatres, and a Broadway production or two most seasons.

In 1990, I found a home at the Public Theater during Joe Papp’s last year, where I composed the sound score for Grief’s landmark production of Machinal [25 September-25 November 1990] and won an Obie for it. I’ll never forget the thrill of being at my very first awards ceremony, feeling surrounded and embraced by a community of theatre artists. At that ceremony, and the others that followed over the years, I felt like I was part of a family of people all trying to make a go of it in this crazy collaborative business. What these awards have said to me is: We value you. You are part of the family. We understand and appreciate the hard work you are putting into our art.

That’s why in 2013, after having designed sound or composed music for 35 Broadway productions, it was so satisfying to finally gain validation for all those years of work from the Broadway community in the form of a Tony nomination for my work on Michael Wilson’s fine revival of The Trip to Bountiful. I understood the Tonys as a high-visibility marketing tool, but still thought that at their core the awards were about recognizing excellence within the Broadway family, a family that I have long felt a member of. As I partook in all the Tony events leading up to the ceremony, I sat at luncheons and cocktail parties with actors and producers and other designers with whom I’ve worked for years, and listened to members of the American Theatre Wing and Mayor Michael Bloomberg [in office: 2002-13] talk about how important theatre artists are to the life and economy of the city.

Most importantly, I felt I was part of a community. Had I won that year (my colleague Leon Rothenberg won for his sound design on The Nance [15 April-11 August 2013]), this is part of what I would have said in my acceptance speech: “Thank you to all of you out there for embracing me and my work as part of this Broadway family for so many years. I feel most privileged to have been able to make a life of this, creating art with you all. Thank you for listening. And thank you for your continued support of sound designers as part of the Broadway community.”

A year later, after learning the categories were taken away, I was speaking with a colleague on the Tony administration committee, asking him how this could have happened. He told me, “I’m so sorry. You guys were just beginning to come into your own.”

Just beginning? I thought. Haven’t you been paying attention to what we’ve been doing all these years? We’ve been here for decades. A sound designer’s job isn’t just to set the volume on the microphones. It’s to convey the world of a play or musical to the audience’s ears; it’s creating and structuring sounds that underscore text, choosing or composing music to facilitate a scene transition, or making the orchestra and singers sound as good as they can, even to the rear mezzanine.

And when sound designers are not recognized at the Tony Awards for our efforts, it sends a very clear message: that what we do isn’t creative, that we’re not true theatre artists, that we are a disposable member of a production’s team. All because a group of people won’t take the time to understand the creative and necessary work that we do. Somehow the voters for other notable awards—the Drama Desks, the [Lucille] Lortels [New York Off-Broadway], the [Laurence] Oliviers [professional theatre in London], the Jeffs [Joseph Jefferson Awards, for theater produced in the Chicago area], to name a few—have figured out how to determine excellence in sound design. Tony voters, of which there are more than 800, sell themselves short when they think they’re not equally equipped.

As Lin-Manuel Miranda said in a recent Rolling Stone article, “Set designers sculpt with physical materials, lighting designers sculpt with light, and sound designers sculpt with sound. They are responsible for your aural experience at a Broadway show,” adding that we create “literally the sound of Broadway.” It’s about time Tony voters learned how to listen.

[John Gromada (b. 1964) is a Tony-nominated sound designer and composer. He has designed 37 shows on Broadway and numerous works Off-Broadway and regionally.  He’s won many awards both in New York City and around the country.  Gromada also works in film, television, and radio.]

09 April 2021

"Hear, Hear: Spotlight on Sound Design," Article 8

 

[Below is the final installment in my republication of the American Theatre special section on sound design from the July/August 2019 issue.  Jerald Raymond Pierce makes a return to the series to write about the many jobs to which a contemporary theatrical sound designer must see.

[As I’ve done on the previous entries in “Hear, Hear,” I recommend that ROTters who haven’t been reading the entire collection of eight articles go back and pick up the earlier ones (posted on 25, 28, and 31 March, and 3 and 6 April).  The articles all address separate topics and each stands on its own, but reading all of them provides an excellent overall view of the art of sound design for the stage.]

“HEARING THE DIFFERENCE”
by Jerald Raymond Pierce
 

Sound design isn’t one-size-fits-all, and distinctions within the discipline are crucial.

There’s an old saying, invoked by Abe Jacob [b. 1944], one of the forefathers of modern theatrical sound design, that everyone in theatre knows two jobs, their own and sound design. While that statement may be a comic exaggeration, it gets at the frequent confusion surrounding sound designers and what it takes to do what they do.

The confusion may be understandable, as the field remains among the newest distinct design disciplines in theatre. The job title “sound designer” didn’t even appear on Broadway until more than midway through the 20th century. Jacob is one of the first two men to receive the credit, for his work on Jesus Christ Superstar in 1971. (Jack Mann [c. 1924-2013] received the title in 1961 for Show Girl.) For context, lighting design, also a relatively new designation, only became a Tony category in 1970.

Over the last 50 years or so, technology has increased what sound designers are able to do, making their work more integral than ever to telling stories onstage. The job description can range from using microphones as reinforcement in a straight play to balancing singers with an orchestra in a musical. It can mean finding existing music and effects that fit the script. There’s a technical side that takes into account venue specifications, house sizes, and acoustics so that speakers are placed in a way that ensures every audience member has a similar aural experience (see “Acoustics Are the Canvas[ – posted on 3 April]). Then, of course, there are the designers who create their own soundscapes from scratch, using either music samples or completely original compositions.

Theatrical sound design has come a long way from the old days of having a stage manager or electrician backstage poised to drop a needle on a record player or hit play on a tape deck. The science and art of it have become more precise and complex, opening the doors for producers and directors to call for any number of ideas—and for designers to come up with creative and artful solutions.

The proliferation of possibilities means, as sound designer and engineer Charles Coes puts it, that there can be a perception that a sound designer is a “one-person band.”

“Being a sound designer is quite different depending on the context in which you’re doing it,” Coes explains. In film, he notes, the sound designer is the person who adds sound effects; in the music world, that’s the person who creates “a very particular sound that you hear when you press a key on a synthesizer.” But in the theatre, the phrase “becomes this catch-all.”

So while some designers are especially adept at the engineering side, at manipulating acoustics and speakers, others are particularly skilled at using microphones to reinforce actors’ voices in large venues. Where the line gets especially blurry, though, is when original music gets inserted into a non-musical play. All of a sudden the sound design job includes “composer.” [See “How to Make Theatre Scores More Cinematic,” Article 3 on 28 March.]

Elisheba Ittoop is a sound designer and composer who defines her responsibility, in its most basic terms, as “anything that makes noise in a theatre production.” The difference between her two jobs, she says, is that composing is only the creation of original music, while sound design encompasses everything on the technical side of things (speaker setup, microphones, etc.) as well as prerecorded music, sound effects, and soundscapes, and then structuring all of those aspects—including the music—in time and space.

“I feel like I’ve met a lot of people who are very pleasantly surprised, happy, excited, to find out when they interview me as a sound designer that I’m also a composer,” Ittoop says.

But a tricky conversation often follows. Indeed Ittoop had just this conversation in preparation for a rolling word-premiere production of Native Gardens that ran this year at Syracuse Stage [February and March 2019], Geva Theatre Center [Rochester, New York; March and April], and Portland [Oregon] Center Stage [May and June]. At a design conference about the production, director Melissa Crespo realized that Ittoop also composed music. It was a felicitous moment, but it led to a larger discussion.

“I initially signed on to be just the sound designer,” Ittoop recalls. “It took another week or two for us to have conversations with the powers that be. Then they were like, yeah, this makes the most sense for you to make original music for this show. So we’ll also hire you on to be the composer.”

While in this case the conversation resulted in a second contract for Ittoop, this doesn’t always happen. Some theatres go ahead and hire two separate artists, one to compose and the other to integrate the music into the larger sound design; others just see a way to save money with a two-in-one hire. But the jobs are distinct, and, as Coes explains, skimping on that separate composer contract can force the sound designer to go outside the normal scope of their job.

Of course, whether a production uses original music doesn’t always come down to a question of whether the play would benefit from it, but to whether the production can afford it. But there are no shortcuts, as Coes, a lecturer at Yale School of Drama who has designed across the country, points out: A sound designer who is mostly compositional might require the concurrent hiring of a sound supervisor or associate designer who can focus on the technical aspects. Conversely, a designer who specializes in engineering sound systems may require a composer who is more skilled at creating content.

Coes himself often works as the sound designer and engineer for Nathan A. Roberts’s music. Coes brings with him the strength on the technical side, while Roberts brings the musical know-how. That’s not to say that both artists can’t design shows alone (they have and most likely will again), but their individual strengths complement each other in a way that can maximally benefit productions.

“It’s a hard thing to convey, because you can be an extraordinary artist in one of those things and not great at another,” Coes says. “One of the things that’s very tricky is that producers and directors and collaborators don’t always know what kind of sound designers they’re looking for or how big the scope of what they’re working on is.”

One group leading the charge in these conversations around sound designers, especially those concerning proper compensation for compositional duties, is the Theatrical Sound Designers and Composers Association (TSDCA). The organization was born in 2014, when the Tony Awards suddenly eliminated the Best Sound Design category. David Budries, a co-vice chair on TSDCA’s executive board, describes that time in 2014 as a collective “WTF” moment.

“We realized that, collectively speaking, sound designers did not have a voice in this country,” Budries says. “We’re really about the intention of sound design and how to create some kind of voice for ourselves, some kind of common language, and some manner in which to both define and describe ourselves.”

TSDCA began with 17 sound designers and composers gathering informally, and has grown to include sound designers for Broadway, Off-Broadway, regional, and international productions. While United Scenic Artists Local 829 represents sound designers as a union and handles their contracts, TSDCA aims to create context for the work of sound designers, Budries says, and to find a common language to discuss their art.

“In some cases, a sound designer might be asked to come in as a sound designer, composer, musical director, arranger, all of these things, which are really four different jobs,” Budries says. “What’s that worth? If somebody’s asking you to do that, it’s probably a small company and they don’t have a lot of money. All of a sudden, you’re doing four tasks for less money than any one of those tasks might be worth in a larger professional context.”

To bridge the gap between expectation and reality for sound designers, there’s no substitute for learning the process and having honest conversations. Designer Cricket Myers notes that many young directors still view sound design as something as simple as putting together a playlist of their favorite songs.

Myers, who received a Drama Desk Award and a Tony nomination for her design of Bengal Tiger at the Baghdad Zoo, says that while there are some directors who love and understand sound, others shy away from the topic. She’s had to learn the best way to talk to directors who don’t know much about sound and may even be hesitant or intimidated by their lack of knowledge.

“I don’t need you to understand anything about music or sound,” Myers says. “Just talk to me about story. Talk to me about texture. Talk to me about tone. I know how to translate that into sound.”

Finding a shorthand with the director is part of what excites Myers about each new project she works on. One director she works with, for instance, likes to put together a playlist of different kinds of music for her sound designers, creating a glossary of tones and moods.

Ittoop, who received an MFA from the North Carolina School of the Arts, wrote her thesis on the very topic of communication with directors. She warns young sound designers to steer clear of technical jargon or talk of frequencies and decibels, urging them instead to find a discipline the director knows well and use that language.

“We have to be mindful of where the director is coming from and what they’re comfortable with,” Ittoop says. “Maybe this director is more rooted in the vocabulary of lighting or costumes. That’s why I love talking with other designers. They might have a really good in to the story, and I want to follow along to see how to flesh it out with audio.”

Ittoop recalls working on a show with a director she’d never worked with before. The set designer, who knew the director very well, asked Ittoop to hop on a call, and the two of them spent close to an hour talking about the show. Though it was a simple conversation focusing on transitions and set changes, it gave Ittoop insight into the director’s process and impulses from a designer who had worked with the director many times.

This kind of collaboration can be crucial in helping sound designers create what designer Mark Bennett refers to as the “sonic world” of the production. For Bennett, who received a Drama Desk Award for his work on 2007’s The Coast of Utopia, the sonic world helps to tell the story of the play. It may include prerecorded textures, pre-existing music, or original music, or any combination of the three. Finding and mapping this world, Bennett says, is a large part of his job as a sound designer. And because sound design is an art that takes place in real time, Bennett says, working with actors and being present during rehearsals is key.

“I would say that 80 percent of the productions I do have me in the rehearsal room with the actors on an almost full-time basis from at least two weeks before I go into tech,” Bennett says. “Some shows, I am there from the very beginning and I never leave.”

For Myers, being at the first rehearsal helps a play come alive for her. She’s able hear it spoken aloud and to experience the world of the play through her ears.

“I love hearing the cast’s voices right from the beginning,” Myers says, “getting a sense of their rhythm and their cadence. It’s really important for me, because so much of that defines what my cues are going to be. The more I can be involved in rehearsal, the better.”

This isn’t just a matter of the sound designers’ preference; directors increasingly want sound designers and composers to be in the rehearsal room as much as they can. This expectation has evolved along with technology, as designers can now create and provide more content on the spot, and edit and adjust it quickly in response to notes. Back when Bennett started in sound design in the late 1980s, notes given during tech rehearsals couldn’t be acted on immediately, and changes would have to wait until the next day.

“You had to go home,” Bennett recalls, “you had to re-record it, you had to re-edit it, you had to re-splice the tape. Now because of what the technology allows us to do, we are able to operate ‘at the speed of light’—in other words, at the speed that lighting designers can change a cue in the space in tech, we can often come as close to changing many aspects of our content.”

Sound has traveled a long way from the days when Abe Jacob got his start. After touring and doing sound for Jimi Hendrix, Peter Paul & Mary, and the Mamas and the Papas, he made the transition to Broadway and found a theatrical sound landscape far removed from both the concert world, let alone from the digital ease of today.

“Sound design in the early days was a very rough set of pieces of equipment that didn’t always sound as good as we would have liked it to,” Jacob recalls. There was a different division of labor too: “The stage manager was the one who used to go and pull whatever sound effects from the prerecorded libraries and give them to the electrician. He would make the tape, and the electrician would hit playback on the stage manager’s cues.”

That electrician, Jacob explains, would be backstage operating the sound. From his experience working in concerts, Jacob changed the setup. He knew that someone needed to be out in the house to hear exactly what the audience was hearing. It was a simple change, but it signaled a larger movement toward designing shows around how the audience experiences the sound in the space.

Jacob doesn’t make himself out to be the most important figure, the “founding father” of sound design. He credits the concert and movie worlds for improvements in equipment, and acknowledges that other designers were working while he was; they just didn’t happen to get the elusive title of “sound designer.”

“It legitimized the work that we were doing,” Jacob says of receiving the credit. “It put us in keeping with the other disciplines of design so that producers, directors, and to some extent the audience began to realize that sound design was an important and vital part of the theatre world.”

Efforts to gain respect for sound as its own design discipline got a boost in 2008 when the Tony Award Administration Committee began to give them their own award—then abruptly suffered a setback when the committee reversed its decision and eliminated the category in 2014. (They changed course yet again, reinstating the award in 2017.) Budries, who chairs the sound design program at Yale School of Drama, had been brought in to talk to the American Theatre Wing when the initial decision was made to introduce the award.

Budries recalls explaining to the Wing at that time what the possibilities were and what to listen for during productions. Members of the Wing nodded and clapped and said the presentation was wonderful, Budries says. More than a decade later, even though the award category has been reinstated, Budries isn’t sure how much of his talk stuck with them.

“There’s a big challenge there, because there are so many ways to interpret sound in our world,” Budries says. “I mean, do they like it? Okay, they give it the award. I think it’s going to be another generation or so before we get people who really understand sound design in award granting situations.”

Despite the frustration, many sound designers get why it’s difficult for some to evaluate their art. Sound design sits right on the line between supporting and enhancing what’s onstage, while managing not to be distracting. Other design disciplines are crafted to be seen, but sound design must make its impact while remaining invisible. A phenomenal sound design is hard to notice because it will blend perfectly with the cast’s work.

“If you find yourself listening to the underscoring instead of listening to the actor,” Myers continues, “then we haven’t done our job. A really good sound design doesn’t draw attention to itself.”

This is even true when there’s a lot of sound, as in a rock musical. As with any musical, you want to be able to hear the singers, she points out. But it’s a rock musical—the band should be loud. A mediocre sound design would make the vocals heard by making the band quieter, but a great sound design keeps the lyrics reasonably clear while maintaining the rock aesthetic.

“There’s a style and there’s aesthetic and there’s a design choice to the way the music sounds in a room,” Myers says. “Which I think a lot of people don’t pay attention to. They say, ‘Oh, I could hear it.’ Which is good. But there’s a lot more to it.”

Proper evaluation of the aesthetic choices made by sound designers goes back to understanding and appreciating their different capabilities. There’s an art to audio reinforcement and using microphones and speakers, allowing conversational and intimate dialogue to be heard with crystal clarity. And there’s an art to crafting transition music and underscoring that pull from the emotional context of one scene and propel the audience into the next moment.

Perhaps Budries is right—it will take another generation before there are leaders in place who can truly and effectively evaluate sound designers. But theatre is a naturally aural experience. Every sound, or even the absence of sound, is an aesthetic choice by a designer. It’s their art, and it’s an art that remains a pivotal part of any production. Over the next generation Budries referred to, producers and audiences would do well to stay attuned to the way that art can bolster a production.

“When there’s a consistency of actor, story, direction, lighting, costume, scenery projection, all of the physical elements, the tactile elements with the ephemeral elements,” Budries says, “when there’s a consistency and everybody’s telling the same story, then, all of a sudden—I feel like it’s very, very successful.”

Hear, hear. 

[FYI: TSDCA’s mailing address is P.O. Box 25653, Chicago, IL 60625-9998; its website is https://tsdca.org/.  The site doesn’t provide an e-mail address, but the Contact page (https://tsdca.org/contact/) has an app for submitting questions which will be answered via your e-mail.

[I hope readers have enjoyed this re-presentation of “Hear, Hear,” and perhaps even learned something about the art of sound design.  As I observed in my introduction to the first installment, I occasionally post articles discussing work in the theater about which most audience members (and even some pros) don’t know much.  Sound design, as it happens, is one aspect of theater with which I, myself, am unfamiliar—at least in the specific details of the art. 

[I’ve been around theater long enough that I figure that if I don’t know something . . . well, then many others are also likely to be ignorant about it as well.  If my assumption is correct, I trust some of the clouds have been lifted as a consequence of reading American Theatre’s excellent coverage.]

06 April 2021

"Hear, Hear: Spotlight on Sound Design," Article 7

 

[Article 7, the fifth entry in the American Theatre sound design series, is the only one whose title is different in the print edition of AT than it is online.  On the website (https://www.americantheatre.org/category/special-section/hear-spotlight-on-sound-design/), look for “6 Productions That Pushed the Sonic Envelope.”

[As I’ve been reminding readers, the eight articles in this series are not linked contextually, but they share a common topic.  To get a good overall introduction to the art of theatrical sound design, I recommend reading all the articles from TCG’s American Theatre.  The first four parts of the collection were posted on 25, 28, and 31 March, and 3 April.]

“ZOUNDS, WHAT SOUNDS!”
by Caroline Macon Fleischer
 

Live sound mixing, audience wearing headphones—today’s sound designers aren’t just on the sidelines anymore, they’re centerstage.

Crunch and Ooze

Last Halloween in Austin, Shakespeare in the Dark: Macbeth took the stage at the historic and allegedly haunted Driskill Hotel. Adding to the spookiness—and giving special power to its sound designer, Emily Duncan Wilson—the show was performed in pitch blackness, with the audience seated in the middle of moving actors and four audio speakers.

When the show, a co-production of Past is Prologue Productions and the Filigree Theatre, was in the planning stage, Wilson gave the producers a wish list of three tiers of equipment. It included “top-tier equipment, middle-tier equipment, and then a list of just the necessities,” she recalled. After the budget was reviewed, only the necessities remained. But Wilson said she found the constraint creatively freeing. “It was awesome,” Wilson said. “In the beginning, it was like doing a radio play.”

Indeed, she felt this production allowed her more of a directorial and dramaturgical stake than a sound designer—or any designer—is typically allowed. “Sometimes sound designers are brought on to navigate the crickets and doorbells,” Wilson said. “With this show, there was a lot more to figure out.”

One of her favorite challenges was figuring out how to differentiate separate locations, as well as mark the passing of time.

“We established the difference between Macbeth and Macduff’s castles with sound,” she said. “In Macbeth’s castle, there was an ominous, slow dripping. In Macduff’s, there was a crackling fireplace.” For outdoor scenes Wilson set the scene with forest sounds.

Wilson had worked with director Jennifer Sturley before this Macbeth. Because of their familiarity, Wilson said, the two were able to build an exciting “sonic iconography” to set the scenes.

When asked about her proudest moment in the show, Wilson said, “One of the stabbings had to be especially ‘stabby’ and gruesome.” The challenge in depicting such violence aurally, she said, is that you want it to be “not so gruesome that it will take away from the show, but just gruesome enough to be believable.”

She ended up finding a sound clip called something like “food squeeze with someone cutting toast,” which mixed the sound of a cringey crunch alongside the oozing sound of a bloody stabbing.

Another wrinkle: This “completely ego-free collaboration,” as Wilson called it, was conducted completely remotely, as she’s based in New Haven, Conn., where she’s pursuing her MFA at Yale School of Drama. So she Skyped in and out of rehearsals and was available via text during tech. Thank goodness sound travels.

Home Is Where the Sound Is

In a seven-room home/arts space in the Takoma neighborhood of Washington, D.C., in fall 2017, Debra Kim Sivigny’s Hello, My Name Is . . . showcased the unique but shared experiences of adoptees through an intricately immersive piece.

“It wasn’t a traditional play,” explained sound designer Roc Lee. Alongside the usual bustle of developing new work, the team of Hello, My Name Is . . ., produced by the Welders [Playwrights’ Collective], had to navigate producing a play inside the home-like environs of an alternative arts space called Rhizome.

“With 15 people in a bedroom, everyone has a different vantage point,” Lee said. “And it was difficult getting people to go where you wanted them to,” he remembered with a laugh. Sometimes music would play from a certain room, in an attempt to lure audiences there. “Most people took the hint, but some people tried to explore other places,” he said. The solution: find ways to block certain paths, or have actors gently steer audience members to certain rooms with ad libs.

“For one scene in the show, the guests went outside,” said Lee. “And while they were out, stage managers had to run around inside to move speakers and change what was plugged in.” In this way, the limitations of performing inside a house added both an extra challenge and extra charm.

The design was a mix of real and theatrical. Lee recounted a magical moment when audience members put on headsets to take a sound journey with their eyes closed—a trip across years and cities, evoking the experience of someone adopted from Seoul.

All the design elements of the show, from an outdoor wedding to a character writing a letter while accompanied by an Imagine Dragons song, evoked a certain nostalgia. In another moment, a song moved from playing out of a CD player’s speakers to emanating all around the environment. The technical effort of achieving this effect was tedious, Lee admitted, but when it worked it was worth the effort.

It helped, Lee said, that Sivigny, the playwright, is “primarily a designer herself. So the play that came together was more of a design process than anything.” The result, he said, captured how adoptees live a specific but in many ways common experience.

Now, Lee said, he’s even more interested in immersive, location-specific environments. A composer and a designer, he develops sound for theatre, video games, and film—or sometimes all at once.

The Four Heartbeats

Christina Ham’s Nina Simone: Four Women uses the themes of its title subject’s powerful music to illustrate archetypes of Black womanhood. In January 2019, for Lydia Fort’s production at Alabama Shakespeare Festival, sound designer Sharath Patel tapped an even more elemental resource: He used biological rhythms from the show’s four performers as part of his design.

Some of these sounds included breath, blood pressure, and heartbeat. The result was a sonic landscape incorporating a variety of low-frequency sounds that gave new life to Simone’s heartfelt music.

“I tried to find natural themes and progressions to complement the songs,” Patel said. “I’m a bit of a research nut with my designs, and was with this show especially.” It’s not just cloistered research he relishes: He also loves to talk to people in the cities he visits in hopes of tracking down sounds that may be integrated into his work.

He noted the differences in Nina Simone’s music throughout her career, particularly pre- and post-Civil Rights Movement, and flagged another crucial set of differences integral to Ham’s show. “The big question was, how do we represent these four girls’ power and energy?” Patel mused. “And Lydia, the director, really fostered the relationships between the designers.”

In performance many of the sounds emerged from the set itself. “When I asked if speakers could be integrated with the set, the scenic designer [Sean Fanning] was down for that,” Patel said. “We got to collaborate more than many designers get to do.”

Indeed, Patel feels that the design team achieved symbiosis for the production, correlating its sound and light waves. “You can’t be prescriptive with sentimentality,” he said, but the design managed to create an integrated, all-encompassing feeling, with soundscapes of the four girls laughing and crying enhancing the way Reza Behjat’s lighting hit the stage through beautiful stained-glass windows.

Patel also worked closely with music director Darrian Stovall, who suggested bringing an African drum into the design. Another sound element Patel incorporated: rare recordings from Birmingham in 1963, when residents rioted in response to targeted bombings of Civil Rights leaders.

Amid the hostility of our current political climate, Patel felt that doing a show honoring Nina Simone’s music was especially important. He admitted to some discomfort about working in the South, where he said he “experienced a hate crime” in 2009. “But Alabama Shakes is a wonderfully supportive company that really changed my perspective of the South.”

Thinking Inside the Box

In The Object Lesson at New York Theatre Workshop in 2017, audiences arrived at an overstuffed storage space to find themselves surrounded by an overwhelming amount of boxes. That claustrophobic feeling, of being surrounded by stuff, set the stage for the experiential installation that unfolded.

“The audience was not aware that the performance had begun, or that they were a part of it,” explained sound designer Nick Kourtides. “It’s anti-theatrical, really, to explore random boxes in a space. It’s disarming.”

But the relationship between people and their stuff is exactly what writer Geoff Sobelle, installation artist Steven Dufala, and director David Neumann set out to explore. The objects in the boxes were “lovingly curated” by the entire design team, Kourtides said. That these were not mere props gave the play an authentic nostalgia. They included Sobelle’s CD collection, “packed in with a working Walkman,” Kourtides noted, as well as a wacky Star Wars keepsake, a series of French lessons, and an intricate hobby train. It was a collection of “delicious experiences,” Kourtides said, and the audience experience was best when the designers were hands-off.

Eventually a show took shape in the space, with Sobelle opening a turntable and putting a record on, and assembling a living room: a chair, a gramophone, a nightstand. He extracted things from the boxes to keep the performance going, fishing around for sound elements and voice recorders. Throughout the play, he and the audience recontextualized objects from moments before. In one scene, “The Dinner Date,” Sobelle recruited a member from the audience, handing her a ringing phone. Through a P.A. system, the audience could only hear one side of the phone conversation (Sobelle’s). He invited her to a dinner date where all these extraordinary things happened: He did a tap dance on top of a cutting board, wearing ice skates, whose blades cut a series of vegetables for the dinner.

Musical interactions accompanied by a rain of packing peanuts eventually led the audience through the montage of a relationship, after which the audience member took the box of objects off the table and walked out the door. The phone rang again; Sobelle answered, and the audience heard only her side of the phone conversation through the P.A. system. Thus was the full arc of a relationship sketched, capped by a painful breakup.

Like a lot of the show, “The Dinner Date” represented full epochs in a person’s life with only a day’s worth of material. “In the end, all that is left is a pile,” Kourtides said.

The show affected him deeply, he said. “The experience transformed my thinking about what makes a theatrical object. Now, in all my work, I advocate for authenticity. If possible, the phone should always work. The light should always go on. When artists are unburdened by theatricalities, something new unlocks.”

The DJ Next Door

From last September to December at the Peale Center in Baltimore, a group called Submersive Productions staged a series of immersive episodes called The Archives of the Deep Now. The series was inspired by an elusive, possibly fictional group, the Institute of Visionary History, that allegedly left behind records of a series of thought-provoking experiments in the archives of the Peale Center basement.

“We were finding all this stuff,” explained the company’s co-artistic director, Glenn Ricci. “We thought, wouldn’t it be neat if we found the records from a secret society?”

One episode, called “A Horse by the Tail in the Night,” was a durational (eight-hour) immersive piece, during which Ricci performed live, mostly improvised sound as accompaniment. The eight hours of continuous play was an Olympian feat, especially for a company that typically produces short, clear-cut shows. For most of the shows, they could simply program them into an app call QLab, and the show runner could just hit the spacebar for cues. But an eight-hour QLab session was infeasible; they needed to do the sound live.

Another reason the sound couldn’t be pre-programmed: “A lot of the script was improvised,” Ricci said, though he did “have an outline so I could see what was coming next.”

Ricci created the live soundtrack in a separate overflow room, where audience members could go to unwind while still seeing the show on a screen. Why the separate room? “The setting of the performance was very Renaissance,” Ricci said, and it would ruin the effect to have him and his equipment visible. But having him elsewhere added to the excitement. “When people got into the overflow room, it was like peeking behind a curtain,” Ricci said.

His slew of equipment included a DJ mixer, a voice microphone, Ableton Live, a washtub bass, and an early model of a Parker electric guitar. “I actually brought all this stuff I didn’t end up using,” Ricci said. “I realized I could pare it down more than I originally thought.”

The durational episode was performed just three times. “We made a point to try not to refine the design too much,” Ricci said. “A big part of the experiences is the edge we got from naturally responding to one another.”

Audiences who missed the last Deep Now installments will get another chance this summer, said Ricci. Apparently those lost archives are a gift that keeps on giving.

The Encounter

Petru Popescu’s book Amazon Beaming follows the true story of Loren McIntyre, a National Geographic photographer who traveled into the Amazon to take photos of the Mayoruna indigenous community—and who, when a translator contracted malaria and had to leave, learned to communicate with the Mayoruna non-verbally.

This might sound like an unlikely property for a stage adaptation, but the London-based company Complicité saw the potential, and spent years workshopping a piece inspired by the book with directors Simon McBurney and Kirsty Housley.

When building the show, McBurney, Complicité’s artistic director, accompanied sound designer Gareth Fry on a trip down the Amazon, striving to recreate Loren’s journey and have a unique interaction with the Mayorunan community.

“We wanted to get their perspective on the story and get a better sense of what it means to be in the Amazon,” Fry said. “We spent a week there, hearing stories, telling stories, recording, and getting bitten by a lot of mosquitos!”

Many of the recordings from that trip would be used in the production, in which McBurney, alone onstage, conducted what he called a “walk across your brain.” Each audience member was given their own set of headphones, resulting in a curiously intimate experience, no matter the size of the house. (The Encounter started its life at the Edinburgh International Festival in 2015 and traveled all over the world, including Broadway in 2016 and the Curran in San Francisco in 2017.)

“It allowed them to feel closer to the performer,” Fry said of the headphones. “Simon could whisper in the ear of the audience.” Apart from McBurney’s voice, the sound of the Amazon enveloped listeners so that they felt “transported away…more fully immersed in the world of the show. It let us visit the rainforest and meet the Mayoruna.”

Since, as in the original book, McIntyre didn’t share a verbal language with the indigenous folks he met, the play employed very little dialogue. “What was super important was to find a way to share Loren’s internal experience, his stream of consciousness, with the audience,” said Fry, who shared design credit with Peter Malkin.

As the show traveled to many different audiences, the play was built so that McBurney could improvise each night. “This allowed the story to develop beyond opening night,” said Fry, “to flourish rather than become staid.”

The Encounter marked Fry’s Broadway debut; his second show was the still-running blockbuster Harry Potter and the Cursed Child (he took home Tonys for both). Though the two shows could hardly be more different, Harry Potter also employs two sound operators for maximum fluidity and complexity during the show. From a rainforest to Hogwarts, theatrical sound is practical magic that hovers in the air, and the ears, for a moment, and then is gone. 

[Caroline Macon Fleischer is a multi-genre writer based in Chicago. She has worked with Lookingglass Theatre Company, Chicago Dramatists, Chicago Children’s Theatre, and more. She is a member of Chicago’s Poems While You Wait, and is currently pursuing a master’s in Writing and Publishing at DePaul University.

[On Friday, 9 April, I’ll post the last article in this series, an examination of the different jobs a sound designer does “depending on the context in which you’re doing it.”  I hope ROTters will all return to read the final installment in the series.]


03 April 2021

"Hear, Hear: Spotlight on Sound Design," Article 6

 

[You’ve come to the fourth installment of the Rick On Theatre republication of American Theatre’s series on sound design.  Article 6 is about acoustics, the science of sounds, which writer Naveen Kumar characterizes as the canvas for the sound designer’s art.

[To reiterate what I’ve said in parts two and three of this collection, these articles aren’t connected except by their common subject.  You don’t need to have read any of the previous articles to understand the others.  I recommend, though, that readers check out all of them in order to get a good overview of the art of theatrical sound design.  The previous installments were posted on 25 (Articles 1 & 2), 28 (Articles 3 & 4), and 31 (Article 5) March.] 

“ACOUSTICS ARE THE CANVAS”
by Naveen Kumar 

Making a show sound great in a theatre space is as much an art as a science, and there’s no substitute for being there.

Acoustics are to a sound designer what playing space is to a director: both context and canvas for their artistic work on a show. Just as physical parameters constrain staging, not to mention scenic and lighting design, the acoustic properties of a room shape a sound designer’s choices, both creative and practical.

But unlike theatre floor plans or lighting rigs, the aural properties of a space are difficult to specify and accurately describe on paper. Acoustics, or how sound responds to a particular space, can be determined by science but are often best judged by subjective emotion. A designer may flag certain challenges and limitations indicated by a theatre’s layout, though the overall feeling inspired by sound moving through space can only be experienced fully in the room.

Indeed, while much of a design team’s focus will tend toward the physical properties of the playing space—mapping its sightlines, lighting its surfaces—sound design is uniquely attentive to the entirety of a space, or at least what’s considered its acoustic volume. For example, fly space above the stage means rigs and storage for a scenic designer, and likely not much for a lighting designer, since the area can’t be seen. But a sound designer must contend with any space where sound can travel, and what happens when it gets there—including the ceiling, walls, floor, and even audience members.

Acoustic concerns in theatre can be considered as a sort of nesting-doll equation. Think of the outermost layer as the theatre space itself, the fixed architecture of the walls, seating plan, stage configuration, and the materials used throughout. Then there is the inner architecture of a show, its scenic design, use of the space, and the particular needs of creating a world that sounds a certain way. How these two levels interact and function well together, to deliver the kind of intimate or reverberant soundscape that can make or break the imaginative contract between a show and its audience, is a sound designer’s primary concern.

What makes a “good” acoustic space?

For the purpose of picturing something as ineffable as acoustics, metaphors can be helpful.

“Think of dropping a stone into a pond, and you can see a set of waves moving out from there,” says Charles Coes, a sound designer and engineer with a wide range of production experience, including on Broadway. As soon as that sound hits any surface, it will bounce off of it and become what’s called a reflection. “If you’re sitting halfway between the sound source and the wall, then you’ll hear my voice arrive first directly to you. And then some period of time later, you’ll hear the bounce off of that wall,” Coes explains. The direction and quality of such reflections shape the acoustic dynamics of a space.

An optimal reflective surface sends sound in multiple directions at once, Coes explains, creating what are called diffuse reflections. “Diffuse reflections are great because our brains don’t do a good job of saying, ‘Oh, that sound is coming from over there’ when sound approaches us from a variety of angles,” Coes says. “Diffuse reflections keep the acoustic energy in a room up; we can hear a little better, we hear a little louder, but we’re still able to see and hear the sound coming from an actor.” More challenging reflections, like the cold bounce off a glass wall or the tinny echo from a hard metal, may require mitigating strategies, like soft fabrics or other materials positioned to absorb reflections before they become disruptive.

Some best practices and specifications to control reflections have become common in theatre construction, such as a slight angling of exterior side walls to avoid sound bouncing back and forth between parallel surfaces as in a game of ping-pong. Most Broadway houses have good acoustics for the human voice, Coes explains, because of diffuse reflections created by plasterwork surfaces, the theatres’ slight fan shape, and audience proximity to the stage. But every theatre is different, and of course not all of them began their lives as performance spaces.

There are multinational consulting agencies devoted to just these sorts of considerations, whether optimizing new constructions from the ground up, renovating existing houses, or creating new performance spaces inside existing structures. One such company, Charcoalblue, takes the approach of crafting spaces “by theatre people for theatre people,” says John Owens, a New York partner in the London-based firm. In operation since 2004, Charcoalblue works with theatre companies to create or adjust existing spaces to match their artistic ambitions and practical means, with attention to everything from sightlines and acoustics to seating and versatility.

Three primary considerations factor into their work on optimizing theatres for sound, according to Byron Harrison, who joined the company in 2010 and heads up its acoustics team. “First off is making sure that the seat count is appropriate for the artistic ambition,” Harrison says, a process he calls “right-sizing the room.” By this he means balancing the scale of what a theatre wants to achieve artistically with the intimacy required for audiences to hear actors directly. The second is minimizing the acoustic volume of the theatre, ensuring there’s no excess space where sound can get lost or reflect back with such delay that it creates an echo.

A recent example of both these challenges is the company’s work on Southern Rep Theatre’s new home inside the former St. Rose de Lima Church in New Orleans. By constructing a black-box space within the grand outer structure, the team was able both to create a close-knit space and to solve the acoustic problem of a lofty vaulted ceiling.

The third consideration is audience arrangement around the stage. Ensuring that actors can be heard no matter which direction they’re facing is particularly tricky for spaces set in the round or in thrust configurations. Such cases often require reflective surfaces positioned to direct sound back out to the audience regardless of which way an actor is turned. Coes also greatly credits actors for controlling the diction and direction of their own voices. “We have collaborators in every actor and every musician in terms of what they’re doing and how they can help us,” Coes says. “The human voice is directional; it is to some degree like a flashlight.” Whether cheating a few degrees or angling their heads toward the balcony, “actors have an immense amount of control over how they interact with the acoustics of the space.”

[For readers who aren’t familiar with the theatrical use of the word cheat, it means that an actor turns his or her face or body either out to the audience to be seen better without completely turning downstage (so it still looks natural, but the actor’s not completely in profile) or to face in (that is, upstage) to conceal something. ~Rick]

To mic or not to mic?

There is a sort of Platonic ideal that companies like Charcoalblue strive to create, of theatre spaces whose acoustics function naturally without the need for technological reinforcement. “There are those among us who have lived with microphones and speakers for a very long time, who know the tricks in order to move things around in an electro-acoustic fashion,” Owens says. But working to craft an acoustically ideal space through “true room form and design and volume is really quite interesting and special,” he says almost philosophically. Very few theatres with more than 1,000 seats can work well acoustically unassisted by mics, Harrison adds, citing London’s Old Vic as a rare exception.

But the needs for a production using microphones can be quite different than those that operate unassisted. “There’s a giant difference between a show which is reinforced, where you are trying to replace the acoustics of the room,” Coes says, and a show that may be “lightly reinforced” but still relies on a series of helpful reflections in the room to carry actors’ voices naturally. “What we want are adjustable acoustics, which are not necessarily easily done,” the designer says. For Charcoalblue, the balance lies in building a certain amount of versatility into the space, but not so much that it would rarely be used.

Charcoalblue seeks designers’ input on how they interact with a particular space, including the placement and integration of sound systems. “There is a different signature to sound designers’ equipment, which are their tools of the trade to paint the audio pictures that they require,” Owens says. Conversations about how sound equipment fits into the architecture is one of the most important considerations pre-design, Owens says.

The show’s the thing

The first question for any designer is how naturally a show fits into the performance space. “If you’re doing a small, intimate drama in a tiny black box, the acoustics are going to serve you very well,” Coes says. Jane Shaw, a sound designer with more than two decades of experience in theatre and dance, offers another example. “A musical in a huge warehouse—that’s a big challenge,” she says. “If it’s not an acoustically great space, the question is what kind of system can deliver the clearest sound possible without contributing to the noise in the space.” That may often include a combination of finding the right system of mics and speakers and integrating sound-absorbing materials offstage or even into the scenic design.

“Scenery typically leads the way in most productions,” Shaw says, adding that in early production meetings, sound designers may mention speaker placement and other acoustic concerns for the team to keep in mind down the line (though they won’t always be heard). Some such issues may be easy to anticipate, like footfalls on a hollow floor or echoes off parallel walls, but most others come down to troubleshooting and creative solutions during tech.

“I will always spec sound-deadening materials in every floor, for lots of reasons, but one of them is for the benefit of the sound designer,” says Rachel Hauck, a scenic designer currently represented on Broadway by Hadestown [opened 17 April 2019 at the Walter Kerr Theatre; closed when Broadway houses shuttered in March 2020] and What the Constitution Means to Me [31 March-24 August 2019 at the Hayes]. “Sound is not the driving reason to make any scenic choice, but it’s a factor in making final finishes,” she says.

Finessing the way a set sounds or behaves acoustically becomes an interdisciplinary effort. Says Coes, “Very often it’s a conversation between a scenic designer, technical director, a props artisan, and a sound designer about, these are the things that might make this door sound a little bit less hollow, a little bit beefier, or we have to make sure that this wall built of flats doesn’t move as we slam the door.” The process comes down to making sure everyone’s on the same page about what sounds are expected to occur live, and then auditioning a number of approaches.

In the case of an onstage band, the acoustic properties of a set become everyone’s concern from the get-go. “With Hadestown, there were extensive, 5-bajillion-email chains about how to contain the sound of the drummer, in particular,” Hauck says. Minimizing bleed between band mics, balancing instrument levels, and accommodating vocals are shared concerns that involve both sound technologies and physically containing sound within a space. This kind of work is common for sound designers in conventional orchestra pits, where there’s less reason for such design collaboration because the area can’t be seen by the audience.

Because the band is visible in Hadestown, though, the need to isolate the drums wound up shaping the look of the show. The drummer is situated in a booth that’s lit through perforated tiles above, whose interior the team carefully optimized for sound using various fabrics and foam. Set underneath a second-story balcony, the booth also needed to be fronted by a barrier of 24 inches to prevent sound from the drums booming directly onto the stage. That barrier then became a bar where the show’s trio of Fates hang out when they’re not out front singing. “It’s all a wonderful hybrid,” Hauck says. “Because it’s a perfect place for them—they are watching over everybody front and center.”

Some productions may proactively consult a firm like Charcoalblue about scenic acoustics, as producers did on the current Broadway revival of Oklahoma!, which is performed three-quarters in the round at Circle in the Square [7 April 2019-19 January 2020]. More often, though, the consultation comes due to a catastrophic-seeming glitch in the final hour. The Young Vic’s 2017 production of Life of Galileo, for example, featured a dome-shaped surface suspended above the stage on which stars were projected. The acoustics of the design hadn’t been considered until after it had been hoisted in the air. “They realized that they had created something that was very, very bad,” Harrison says. “The focal length of this curve and the height that it was was kind of uncannily wrong, and trapping sound within the stage area.”

The team at Charcoalblue entered the dome’s dimensions into a computer model, trying to solve a puzzle Galileo himself might enjoy. In the end the solution was simple: Reflections needed to be diffused when they hit the floor. Fortunately the production was already planning to seat audience members on bean bags gazing up, which would accomplish just that.

“Sometimes it’s just being able to say, ‘This is going to be fine on the day,’” Harrison says. “You could modify your scenic design and solve this problem—or you can roll with it,” knowing that sometimes just having an audience makes all the difference. Like any other element of live theatre, acoustics come down to an alchemy that can seem like magic to the audience, no matter how much unseen maneuvering goes on behind the curtain.

[Naveen Kumar is a New York City-based writer and editor who covers culture and entertainment for outlets including them.usInStyleVice, the New York Times, the Daily Beast, and Towleroad, where he serves as theatre critic.]

[Part 5 of “Hear, Hear” will be posted on Tuesday, 6 April.  It contains Article 7, Caroline Macon Fleischer’s descriptive list of some stage productions in which sound design was . . . well, center stage.  Please come back to Rick On Theatre for the penultimate entry in the series.]